Instant
Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Cycling (, Discard this card: Draw a card.)
Instant
If target spell has only one target and that target is a creature, change that spell's target to another creature.
Instant
Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying. (It loses all other creature types.)
Instant
Counter target instant or sorcery spell.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter the battlefield this turn, they enter as copies of the chosen creature.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Instant
Counter target spell unless its controller pays .
Suspect up to one target creature. (A suspected creature has menace and can't block.)
Instant
Discard any number of cards. Counter target spell unless its controller pays for each card discarded this way.
Instant
Counter target artifact or creature spell unless its controller pays .
Instant
Reveal any number of blue cards in your hand. Counter target spell unless its controller pays for each card revealed this way.
Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.
Instant
As an additional cost to cast this spell, you may reveal a Dragon card from your hand.
Counter target spell unless its controller pays . If you revealed a Dragon card or controlled a Dragon as you cast this spell, counter that spell instead.
Instant
Conjure a duplicate of each of up to two target nontoken creatures you control into your hand.
Instant // Land
Return target spell or nonland permanent an opponent controls to its owner's hand.
Soporific Springs
As Soporific Springs enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
: Add .
Instant
Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps.
Instant
Choose one —
• Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.
• Counter target spell unless its controller pays twice .
Instant
Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
Instant
Until end of turn, target creature you control has base power and toughness 4/4 and gains flying and hexproof. (It can't be the target of spells or abilities your opponents control.)
Instant
Target creature has base power and toughness 4/3 until end of turn.
Draw a card.
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