Legendary Planeswalker — Karn
+1: Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
?1: Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.
?7: You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target."
Legendary Planeswalker — Kaya
+1: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way.
?1: Exile target nonland permanent with mana value 1 or less.
?5: Kaya, Orzhov Usurper deals damage to target player equal to the number of cards that player owns in exile and you gain that much life.
Creature — Human Samurai (1/2)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)
Legendary Planeswalker — Koth
+2: Search your library for a basic Mountain card, reveal it, put it into your hand, then shuffle.
?3: Koth, Fire of Resistance deals damage to target creature equal to the number of Mountains you control.
?7: You get an emblem with "Whenever a Mountain enters the battlefield under your control, this emblem deals 4 damage to any target."
Legendary Creature — Human Cleric // Legendary Planeswalker (2/3)
Lifelink
Whenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, create a 2/2 black Zombie creature token.
Liliana, Defiant Necromancer
+2: Each player discards a card.
?X: Return target nonlegendary creature card with mana value X from your graveyard to the battlefield.
?8: You get an emblem with "Whenever a creature dies, return it to the battlefield under your control at the beginning of the next end step."
Legendary Planeswalker — Liliana
+1: Mill three cards. If at least one Zombie card is milled this way, each opponent loses 2 life and you gain 2 life.
?2: Target creature gets -X/-X until end of turn, where X is the number of Zombies you control.
?3: You may cast Zombie spells from your graveyard this turn.
Legendary Planeswalker — Nahiri
As long as it's your turn, creatures you control have first strike and equip abilities you activate cost less to activate.
?X: Nahiri, Storm of Stone deals X damage to target tapped creature.
Legendary Planeswalker — Nissa
+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.
?3: Return target permanent card from your graveyard to your hand.
?6: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card."
Enchantment
During your turn, prevent all damage that would be dealt to you.
Enchantment — Aura
Enchant creature
As Prismatic Ward enters the battlefield, choose a color.
Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.
Legendary Planeswalker — Saheeli
Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token.
?2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.
Creature — Human Soldier (1/1)
Flash
When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn.
Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire.
Legendary Planeswalker — Tezzeret
The first activated ability of an artifact you activate each turn costs less to activate.
+1: Draw two cards. Then discard two cards unless you discard an artifact card.
?2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4.
?6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card."
Legendary Planeswalker — Will Rowan
+1: Draw a card, then discard a card.
+1: Target creature gets +2/+0 and gains first strike and trample until end of turn.
?8: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand.
Creature — Antelope (1/1)
Discard a card: Prevent all damage that would be dealt to Trained Pronghorn this turn.
Legendary Creature — God // Legendary Planeswalker — Tibalt (2/1)
When Valki enters the battlefield, each opponent reveals their hand. For each opponent, exile a creature card they revealed this way until Valki leaves the battlefield.
: Choose a creature card exiled with Valki with mana value X. Valki becomes a copy of that card.
Tibalt, Cosmic Impostor
As Tibalt enters the battlefield, you get an emblem with "You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells."
+2: Exile the top card of each player's library.
?3: Exile target artifact or creature.
?8: Exile all graveyards. Add .
Legendary Planeswalker — Ajani
+2: You gain 2 life. Put two +1/+1 counters on up to one target creature.
?3: Exile target creature. Its controller gains 2 life.
?10: Creatures you control gain flying and double strike until end of turn.
Legendary Planeswalker — Ajani
+2: You gain 1 life for each creature you control.
?3: Creatures you control get +2/+2 until end of turn.
?9: Put X +1/+1 counters on target creature, where X is your life total.
Legendary Planeswalker — Aminatou
+1: Draw a card, then put a card from your hand on top of your library.
?1: Exile another target permanent you own, then return it to the battlefield under your control.
?6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction.
Aminatou, the Fateshifter can be your commander.
Legendary Planeswalker — Basri
+1: Put a +1/+1 counter on up to one target creature. It gains vigilance until end of turn.
?1: Whenever a creature attacks this turn, put a +1/+1 counter on it.
?6: Creatures you control get +2/+2 and gain flying until end of turn.
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