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Cards similar to Immediate Action (400)

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Animating Faerie  Bring to Life

Animating Faerie // Bring to Life

Creature — Faerie // Sorcery — Adventure (2/2)

Flying

Bring to Life

Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it.

5.1 /10
$0.06
Ardenvale Tactician  Dizzying Swoop

Ardenvale Tactician // Dizzying Swoop

Creature — Human Knight // Instant — Adventure (2/3)

Flying

Dizzying Swoop

Tap up to two target creatures. (Then exile this card. You may cast the creature later from exile.)

6.1 /10
$0.06
Armed  Dangerous

Armed // Dangerous

Sorcery // Sorcery

Target creature gets +1/+1 and gains double strike until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

Dangerous

All creatures able to block target creature this turn do so.
Fuse (You may cast one or both halves of this card from your hand.)

5.6 /10
$0.10
Assure  Assemble

Assure // Assemble

Instant // Instant

Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.

Assemble

Create three 2/2 green and white Elf Knight creature tokens with vigilance.

4.3 /10
$0.09
Aven Warcraft

Aven Warcraft

Instant

Creatures you control get +0/+2 until end of turn.
Threshold — If seven or more cards are in your graveyard, choose a color. Creatures you control also gain protection from the chosen color until end of turn.

1.3 /10
$0.13
Backup Plan

Backup Plan

Conspiracy

(Start the game with this conspiracy face up in the command zone.)
Draw an additional hand of seven cards as the game begins. Before taking mulligans, shuffle all but one of your hands into your library.

10 /10
$0.35
Barkshell Blessing

Barkshell Blessing

Instant

Target creature gets +2/+2 until end of turn.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

1.6 /10
$0.09
Battle Screech

Battle Screech

Sorcery

Create two 1/1 white Bird creature tokens with flying.
Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

7.8 /10
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Beanstalk Giant  Fertile Footsteps

Beanstalk Giant // Fertile Footsteps

Creature — Giant // Sorcery — Adventure (0/0)

Beanstalk Giant's power and toughness are each equal to the number of lands you control.

Fertile Footsteps

Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.)

9.4 /10
$0.13
Beck  Call

Beck // Call

Sorcery // Sorcery

Whenever a creature enters the battlefield this turn, you may draw a card.
Fuse (You may cast one or both halves of this card from your hand.)

Call

Create four 1/1 white Bird creature tokens with flying.
Fuse (You may cast one or both halves of this card from your hand.)

5.1 /10
$0.20
Beluna Grandsquall  Seek Thrills

Beluna Grandsquall // Seek Thrills

Legendary Creature — Giant Noble // Instant — Adventure (4/4)

Trample
Permanent spells you cast that have an Adventure cost less to cast.

Seek Thrills

Mill seven cards. Then put all cards that have an Adventure from among the milled cards into your hand.

5.8 /10
$0.16
Besotted Knight  Betroth the Beast

Besotted Knight // Betroth the Beast

Creature — Human Knight // Sorcery — Adventure (3/3)



Betroth the Beast

Create a Royal Role token attached to target creature you control. (Enchanted creature gets +1/+1 and has ward .)

4.3 /10
$0.02
Biomass Mutation

Biomass Mutation

Instant

Creatures you control have base power and toughness X/X until end of turn.

8.2 /10
$0.11
Blessed Hippogriff  Tyrs Blessing

Blessed Hippogriff // Tyr's Blessing

Creature — Hippogriff // Instant — Adventure (2/3)

Flying
Whenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn.

Tyr's Blessing

Target creature gains indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.)

6.7 /10
$0.05
Blessing of Frost

Blessing of Frost

Snow Sorcery

Distribute X +1/+1 counters among any number of creatures you control, where X is the amount of spent to cast this spell. Then draw a card for each creature you control with power 4 or greater.

7.1 /10
$0.14
Bonecrusher Giant  Stomp

Bonecrusher Giant // Stomp

Creature — Giant // Instant — Adventure (4/3)

Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell's controller.

Stomp

Damage can't be prevented this turn. Stomp deals 2 damage to any target.

8.8 /10
$0.16
Boom  Bust

Boom // Bust

Sorcery // Sorcery

Destroy target land you control and target land you don't control.

Bust

Destroy all lands.

6.5 /10
$2.88
Borrowed Grace

Borrowed Grace

Instant

Escalate (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.

1.9 /10
$0.02
Bound  Determined

Bound // Determined

Instant // Instant

Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card.

Determined

Other spells you control can't be countered this turn.
Draw a card.

3 /10
$0.42
Brave the Elements

Brave the Elements

Instant

Choose a color. White creatures you control gain protection from the chosen color until end of turn.

8.8 /10
$0.37
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