Creature — Human Rogue Ally (2/2)
Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from their hand equal to the number of Allies you control. You choose one of them. That player discards that card.
Creature — Hydra (4/3)
When Bristling Hydra enters the battlefield, you get (three energy counters).
Pay : Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn.
Creature — Human Soldier (4/3)
Whenever Caldaia Guardian or another creature you control with mana value 4 or greater dies, create two 1/1 green and white Citizen creature tokens.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Enchantment Creature — Centaur (2/4)
Play with the top card of your library revealed.
You may play lands from the top of your library.
Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.
Creature — Elemental Mutant (0/0)
Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
When Cytoplast Root-Kin enters the battlefield, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.
: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin.
Creature — Hippo (4/5)
When Defiant Greatmaw enters the battlefield, put two -1/-1 counters on target creature you control.
Whenever you put one or more -1/-1 counters on Defiant Greatmaw, remove a -1/-1 counter from another target creature you control.
Legendary Creature — Elf Warrior (3/4)
Reach
Other Elf creatures you control get +1/+1.
Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control.
Creature — Human Advisor (2/3)
: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
Legendary Creature — God // Legendary Enchantment (1/4)
Vigilance
: Add one mana of any color.
Other legendary creatures you control have vigilance and ": Add one mana of any color."
The Prismatic Bridge
At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Creature — Faerie Noble (1/2)
Flying
Other Faerie creatures you control get +0/+1.
: Other Faerie creatures you control get +1/+0 until end of turn.
Creature — Human Warrior (3/5)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Geist Trappers is paired with another creature, both creatures have reach.
Creature — Spirit (4/3)
When Geothermal Kami enters the battlefield, you may return an enchantment you control to its owner's hand. If you do, you gain 3 life.
Legendary Enchantment Creature — Shrine (3/4)
, : Return target enchantment card from your graveyard to the battlefield.
Whenever Go-Shintai of Life's Origin or another nontoken Shrine enters the battlefield under your control, create a 1/1 colorless Shrine enchantment creature token.
Creature — Antelope (2/2)
Landfall — Whenever a land enters the battlefield under your control, you may gain 2 life.
Legendary Creature — Elemental (0/0)
Protection from planeswalkers and from Wizards
Greensleeves, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
Landfall — Whenever a land enters the battlefield under your control, create a 3/3 green Badger creature token.
Creature — Human Berserker (3/2)
When Gruul Scrapper enters the battlefield, if was spent to cast it, it gains haste until end of turn.
Legendary Creature — Human Archer Ranger (3/4)
Reach
Whenever another creature enters the battlefield under your control, you may pay . When you do, that creature deals damage equal to its power to target creature.
Partner (You can have two commanders if both have partner.)
Legendary Creature — Elf Druid (2/4)
: Until end of turn, target token you control becomes a green Bear creature with base power and toughness 4/4 in addition to its other colors and types.
Choose a Background (You can have a Background as a second commander.)
Creature — Human Warrior (1/1)
Vigilance
Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Heronblade Elite.
: Add X mana of any one color, where X is Heronblade Elite's power.
Legendary Creature — Phyrexian Human Artificer (1/1)
When Ich-Tekik, Salvage Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.
Whenever an artifact is put into a graveyard from the battlefield, put a +1/+1 counter on Ich-Tekik and a +1/+1 counter on each Golem you control.
Partner (You can have two commanders if both have partner.)
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