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Cards similar to Krark-Clan Grunt (400)

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Lightning Dragon

Lightning Dragon

Creature — Dragon (4/4)

Flying
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
: Lightning Dragon gets +1/+0 until end of turn.

1 /10
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Nalathni Dragon

Nalathni Dragon

Creature — Dragon (1/1)

Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
: Nalathni Dragon gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Nalathni Dragon at the beginning of the next end step.

0.8 /10
$4.57
Ogre Battledriver

Ogre Battledriver

Creature — Ogre Warrior (3/3)

Whenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn. (It can attack and this turn.)

9 /10
$0.75
Proficient Pyrodancer

Proficient Pyrodancer

Creature — Human Performer (2/3)

When Proficient Pyrodancer enters the battlefield, you may put an art sticker on a nonland permanent you own.
: Another target creature with an art sticker on it gets +2/+0 and gains menace until end of turn.

0.8 /10
$0.02
Pyric Salamander

Pyric Salamander

Creature — Salamander (1/1)

: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at the beginning of the next end step.

0.1 /10
$0.08
Quilled Charger

Quilled Charger

Creature — Porcupine Mount (4/3)

Whenever Quilled Charger attacks while saddled, it gets +1/+2 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

1 /10
$0.03
Reckless Stormseeker  StormCharged Slasher

Reckless Stormseeker // Storm-Charged Slasher

Creature — Human Werewolf // Creature — Werewolf (2/3)

At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Storm-Charged Slasher

At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

7.7 /10
$1.12
Redcap Raiders

Redcap Raiders

Creature — Goblin Warrior (3/2)

Whenever Redcap Raiders attacks, you may tap an untapped non-Human creature you control. If you do, Redcap Raiders gets +1/+1 and gains trample until end of turn.

2.9 /10
$0.02
Scrappy Bruiser

Scrappy Bruiser

Creature — Raccoon Warrior (3/4)

Whenever Scrappy Bruiser attacks, up to one target attacking creature gets +2/+0 and gains trample until end of turn. Return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.)

2.8 /10
$0.02
Sokenzan Renegade

Sokenzan Renegade

Creature — Ogre Samurai Mercenary (3/3)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
At the beginning of your upkeep, if a player has more cards in hand than each other player, the player who has the most cards in hand gains control of Sokenzan Renegade.

1.2 /10
$0.23
Sokenzan Smelter

Sokenzan Smelter

Creature — Goblin Artificer (2/2)

At the beginning of combat on your turn, you may pay and sacrifice an artifact. If you do, create a 3/1 red Construct artifact creature token with haste.

5.2 /10
$0.03
Towashi Songshaper

Towashi Songshaper

Artifact Creature — Human Artificer (2/2)

Whenever another artifact enters the battlefield under your control, Towashi Songshaper gets +1/+0 until end of turn.

2.7 /10
$0.05
Unstable Hulk

Unstable Hulk

Creature — Goblin Mutant (2/2)

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Unstable Hulk is turned face up, it gets +6/+6 and gains trample until end of turn. You skip your next turn.

0.4 /10
$0.44
Viashino Slaughtermaster

Viashino Slaughtermaster

Creature — Viashino Warrior (1/1)

Double strike
: Viashino Slaughtermaster gets +1/+1 until end of turn. Activate only once each turn.

0.7 /10
$0.05
Zhalfirin Knight

Zhalfirin Knight

Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: Zhalfirin Knight gains first strike until end of turn.

1.1 /10
$0.12
Abbot of Keral Keep

Abbot of Keral Keep

Creature — Human Monk (2/1)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.

5.9 /10
$0.15
Advance Scout

Advance Scout

Creature — Human Soldier Scout (1/1)

First strike
: Target creature gains first strike until end of turn.

1.9 /10
$0.17
Aetherflame Wall

Aetherflame Wall

Creature — Wall (0/4)

Defender
Aetherflame Wall can block creatures with shadow as though they didn't have shadow.
: Aetherflame Wall gets +1/+0 until end of turn.

2.5 /10
$0.13
Akki Raider

Akki Raider

Creature — Goblin Warrior (2/1)

Whenever a land is put into a graveyard from the battlefield, Akki Raider gets +1/+0 until end of turn.

0.8 /10
$0.21
Anaba Ancestor

Anaba Ancestor

Creature — Minotaur Spirit (1/1)

: Another target Minotaur creature gets +1/+1 until end of turn.

2.4 /10
$0.96
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