← Edit search Random card

Cards similar to Lethargy Trap (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Teleport

Teleport

Instant

Cast this spell only during the declare attackers step.
Target creature can't be blocked this turn.

1 /10
$0.27
This Town Aint Big Enough

This Town Ain't Big Enough

Instant

This spell costs less to cast if it targets a permanent you control.
Return up to two target nonland permanents to their owners' hands.

3 /10
$0.04
Three Wishes

Three Wishes

Instant

Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard.

2 /10
$2.44
Transcendent Message

Transcendent Message

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Draw X cards.

8.3 /10
$0.15
Vanishment

Vanishment

Instant

Put target nonland permanent on top of its owner's library.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

4.7 /10
$0.12
Wind Shear

Wind Shear

Instant

Attacking creatures with flying get -2/-2 and lose flying until end of turn.

0.4 /10
$0.27
Aether Tradewinds

Aether Tradewinds

Instant

Return target permanent you control and target permanent you don't control to their owners' hands.

4.3 /10
$0.07
Archmages Charm

Archmage's Charm

Instant

Choose one —
• Counter target spell.
• Target player draws two cards.
• Gain control of target nonland permanent with mana value 1 or less.

9.1 /10
$1.16
Arresters Admonition

Arrester's Admonition

Instant

Return target creature to its owner's hand.
Addendum — If you cast this spell during your main phase, draw a card.

4.1 /10
$0.02
Blur

Blur

Instant

Exile target creature you control, then return that card to the battlefield under its owner's control.
Draw a card.

8.9 /10
--
Broken Concentration

Broken Concentration

Instant

Counter target spell.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

4.3 /10
$0.05
Cackling Counterpart

Cackling Counterpart

Instant

Create a token that's a copy of target creature you control.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

9.2 /10
$0.98
Careful Consideration

Careful Consideration

Instant

Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.

5.7 /10
$0.23
Chemisters Insight

Chemister's Insight

Instant

Draw two cards.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

8.5 /10
$0.11
Chill of the Grave

Chill of the Grave

Instant

This spell costs less to cast if you control a Zombie.
Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.

4.2 /10
$0.06
Choking Tethers

Choking Tethers

Instant

Tap up to four target creatures.
Cycling (, Discard this card: Draw a card.)
When you cycle Choking Tethers, you may tap target creature.

5.4 /10
$0.02
Complicate

Complicate

Instant

Counter target spell unless its controller pays .
Cycling (, Discard this card: Draw a card.)
When you cycle Complicate, you may counter target spell unless its controller pays .

6.5 /10
$0.53
Confirm Suspicions

Confirm Suspicions

Instant

Counter target spell.
Investigate three times. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

7.4 /10
$0.22
Confounding Riddle

Confounding Riddle

Instant

Choose one —
• Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
• Counter target spell unless its controller pays .

6.5 /10
$0.06
Consign to Dream

Consign to Dream

Instant

Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.

2.1 /10
$0.16
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.