Creature — Human Spy (2/1)
, : Look at the top card of target player's library. If it has an Agents of S.N.E.A.K. watermark, you may reveal it and put it into your hand. Otherwise, put it on the top or bottom of its owner's library.
Creature — Human Wizard (1/1)
Heroic — Whenever you cast a spell that targets Sage of Hours, put a +1/+1 counter on it.
Remove all +1/+1 counters from Sage of Hours: For each five counters removed this way, take an extra turn after this one.
Creature — Bird (1/1)
Flying
When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
Creature — Bird (1/2)
Flying
Metalcraft — Whenever Screeching Silcaw deals combat damage to a player, if you control three or more artifacts, that player mills four cards.
Creature — Human Wizard (1/3)
: Draw a card, then discard a card. Activate only if you've cast a noncreature spell this turn.
Creature — Spirit (1/2)
When Shipwreck Sifters enters the battlefield, draw a card, then discard a card.
Whenever you discard a Spirit card or a card with disturb, put a +1/+1 counter on Shipwreck Sifters.
Creature — Spirit (1/1)
Flying
Whenever Shriekgeist deals combat damage to a player, that player mills two cards.
Creature — Human Wizard (2/1)
When Sinister Concierge dies, you may exile it and put three time counters on it. If you do, exile up to one target creature and put three time counters on it. Each card exiled this way that doesn't have suspend gains suspend. (For each card with suspend, its owner removes a time counter from it at the beginning of their upkeep. When the last is removed, they may cast it without paying its mana cost. Those creature spells have haste.)
Creature — Metathran Wizard (2/1)
: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Creature — Human Wizard (2/1)
Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature — Human Wizard (1/1)
, Sacrifice two lands: Draw three cards, then discard one of them.
Creature — Merfolk Wizard (1/3)
, : Draw a card, then discard a card.
Creature — Moonfolk Rogue (1/1)
Flying
, Return a land you control to its owner's hand: Draw a card, then discard a card.
Artifact // Creature — Spirit (0/0)
Soulcipher Board enters the battlefield with three omen counters on it.
, : Look at the top two cards of your library. Put one of them into your graveyard.
Whenever a creature card is put into your graveyard from anywhere, remove an omen counter from Soulcipher Board. Then if it has no omen counters on it, transform it.
Cipherbound Spirit
Flying
Cipherbound Spirit can block only creatures with flying.
: Draw two cards, then discard a card.
Creature — Spirit (2/1)
Flash
Flying
When Spectral Adversary enters the battlefield, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out.
Creature — Zombie Snake Wizard (2/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)
Creature — Drake (1/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays .
Creature — Bird (1/1)
Flying
When Spire Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
Creature — Frog Beast (2/1)
Whenever Spring Splasher attacks, target creature defending player controls gets -3/-0 until end of turn.
Enchantment Creature — Fish (2/1)
Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent.
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