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Cards similar to Marshaling Cry (400)

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Solemn Offering

Solemn Offering

Sorcery

Destroy target artifact or enchantment. You gain 4 life.

6 /10
$0.09
Starnheim Unleashed

Starnheim Unleashed

Sorcery

Create a 4/4 white Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

8.1 /10
$1.13
Summon the School

Summon the School

Kindred Sorcery — Merfolk

Create two 1/1 blue Merfolk Wizard creature tokens.
Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.

4.1 /10
$0.25
Sunder the Gateway

Sunder the Gateway

Sorcery

Choose one —
• Destroy target nontoken artifact or enchantment an opponent controls. Incubate 2. (Create an Incubator token with two +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
• Incubate 2, then transform an Incubator token you control.

6.8 /10
$0.02
Tariff

Tariff

Sorcery

Each player sacrifices the creature they control with the highest mana value unless they pay that creature's mana cost. If two or more creatures a player controls are tied for highest, that player chooses one.

2.4 /10
$0.43
Terashis Cry

Terashi's Cry

Sorcery — Arcane

Tap up to three target creatures.

1.3 /10
$0.10
Terashis Grasp

Terashi's Grasp

Sorcery — Arcane

Destroy target artifact or enchantment. You gain life equal to its mana value.

5.1 /10
$0.12
Topple

Topple

Sorcery

Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)

0.7 /10
$0.11
Winds of Abandon

Winds of Abandon

Sorcery

Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

9.5 /10
$5.22
Ajanis Influence

Ajani's Influence

Sorcery

Put two +1/+1 counters on target creature.
Look at the top five cards of your library. You may reveal a white card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

3.9 /10
$0.26
Angelic Purge

Angelic Purge

Sorcery

As an additional cost to cast this spell, sacrifice a permanent.
Exile target artifact, creature, or enchantment.

5.7 /10
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Arm with Aether

Arm with Aether

Sorcery

Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."

4.1 /10
$0.17
Ascend from Avernus

Ascend from Avernus

Sorcery

Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus.

9.3 /10
$0.27
Aven Warcraft

Aven Warcraft

Instant

Creatures you control get +0/+2 until end of turn.
Threshold — If seven or more cards are in your graveyard, choose a color. Creatures you control also gain protection from the chosen color until end of turn.

1.3 /10
$0.13
Balancing Act

Balancing Act

Sorcery

Each player chooses a number of permanents they control equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.

3.6 /10
$1.38
Basris Solidarity

Basri's Solidarity

Sorcery

Put a +1/+1 counter on each creature you control.

7.3 /10
$0.10
Blinding Light

Blinding Light

Sorcery

Tap all nonwhite creatures.

4.5 /10
$0.23
Bold Defense

Bold Defense

Instant

Kicker (You may pay an additional as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If this spell was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.

0.6 /10
$0.08
Break of Day

Break of Day

Instant

Creatures you control get +1/+1 until end of turn.
Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

1.6 /10
$0.06
Bring Down

Bring Down

Sorcery

Assist (Another player can pay up to of this spell's cost.)
Destroy target creature with power 4 or greater.

1.6 /10
$0.06
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