Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Draw three cards.
Sorcery
Target creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
As an additional cost to cast this spell, sacrifice X lands.
Create two X/X red Elemental creature tokens.
Sorcery — Arcane
As an additional cost to cast this spell, you may sacrifice any number of Spirits.
Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life.
Creature — Human Knight // Sorcery — Adventure (2/1)
Battle Display
Destroy target artifact. (Then exile this card. You may cast the creature later from exile.)
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated.
Sorcery
Grapeshot deals 1 damage to any target.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
As an additional cost to cast this spell, sacrifice a creature or planeswalker.
Heartfire deals 4 damage to any target.
Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
All creatures get -X/-X until end of turn, where X is the sacrificed creature's power.
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.
Improvised Club deals 4 damage to any target.
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Add .
Sorcery
As an additional cost to cast this spell, sacrifice an artifact.
Create three 1/1 red Goblin creature tokens.
Sorcery
As an additional cost to cast this spell, choose A through M or N through Z.
Destroy each creature whose name begins with a letter in the chosen range.
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Add X mana of any one color, where X is 1 plus the sacrificed creature's mana value. Spend this mana only to cast creature spells.
Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw cards equal to the mana value of the sacrificed permanent.
Creature — Human Knight // Sorcery — Adventure (3/2)
Trample
When Mosswood Dreadknight dies, you may cast it from your graveyard as an Adventure until the end of your next turn.
Dread Whispers
You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
Sorcery
As an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card, put it onto the battlefield, then shuffle.
Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards and create a 1/1 white Human Soldier creature token.
Sorcery
As an additional cost to cast this spell, sacrifice a land.
Destroy target land.
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