Instant
Exile target card from a graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Prevent all damage that would be dealt this turn to up to two target creatures.
Instant
Target creature gets +2/+2 until end of turn. If it's an enchantment creature or legendary creature, instead put a +1/+1 counter on it and it gets +1/+1 until end of turn.
Instant
Righteous Blow deals 2 damage to target attacking or blocking creature.
Instant
Rock Slide deals X damage divided as you choose among any number of target attacking or blocking creatures without flying.
Instant
Roil's Retribution deals 5 damage divided as you choose among any number of target attacking or blocking creatures.
Instant
The next creature card you play this turn can be played as though it had flash.
Draw a card.
Instant
Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)
Instant
Slash of Talons deals 2 damage to target attacking or blocking creature.
Instant
Radiance — Target creature and each other creature that shares a color with it get +1/+1 until end of turn.
Instant
Choose one —
• Make a Retreat — Return target creature you control to its owner's hand.
• Stand and Fight — Target creature gets +1/+3 until end of turn.
Instant
Target creature gets +1/+3 and gains flying until end of turn. Untap it.
Instant
Return target artifact or enchantment card from your graveyard to your hand.
Instant
Target permanent gains hexproof and indestructible until end of turn. If it's an artifact creature, it gets +2/+2 until end of turn.
Instant
Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying.
Instant
Cast this spell only during your declare attackers step.
This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)
Instant
Exile target creature you control, then return that card to the battlefield under your control.
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