Creature — Centaur Soldier (2/2)
When Veteran Charger enters the battlefield, choose a creature card in your hand. It perpetually gets +2/+2.
Creature — Merfolk Shaman (1/3)
When Vineshaper Mystic enters the battlefield, put a +1/+1 counter on each of up to two target Merfolk you control.
Creature — Phyrexian Human Artificer (1/1)
When Vital Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.
: Regenerate target Golem you control.
Creature — Elf Druid (3/3)
When Voice of Many enters the battlefield, draw a card for each opponent who controls fewer creatures than you.
Creature — Hydra (0/1)
Trample
Voracious Hydra enters the battlefield with X +1/+1 counters on it.
When Voracious Hydra enters the battlefield, choose one —
• Double the number of +1/+1 counters on Voracious Hydra.
• Voracious Hydra fights target creature you don't control.
Creature — Plant Wall (0/4)
Defender
When Wall of Blossoms enters the battlefield, draw a card.
Creature — Elf Druid (3/2)
When Wild Wanderer enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature — Elf Warrior (5/5)
Champion an Elf (When this creature enters the battlefield, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.)
: Create a 2/2 green Wolf creature token.
Wolves you control have deathtouch.
Creature — Phyrexian Druid (2/2)
Vigilance
When Adaptive Sporesinger enters the battlefield, choose one —
• Target creature gets +2/+2 and gains vigilance until end of turn.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature — Elf Artificer Druid (3/3)
When Aether Herder enters the battlefield, you get (two energy counters).
Whenever Aether Herder attacks, you may pay . If you do, create a 1/1 colorless Servo artifact creature token.
Creature — Cat (2/3)
Trample
When Aetherstream Leopard enters the battlefield, you get (an energy counter).
Whenever Aetherstream Leopard attacks, you may pay . If you do, it gets +2/+0 until end of turn.
Creature — Dog Scout (1/1)
When Ainok Guide enters the battlefield, choose one —
• Put a +1/+1 counter on Ainok Guide.
• Search your library for a basic land card, reveal it, then shuffle and put that card on top.
Creature — Treefolk Warrior (3/3)
When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token.
Creature — Wurm (6/6)
Trample
When Argothian Wurm enters the battlefield, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library.
Creature — Human Archer (1/4)
Reach
When Atzocan Archer enters the battlefield, you may have it fight another target creature. (Each deals damage equal to its power to the other.)
Creature — Human Druid (1/1)
When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.
Creature — Elemental (1/1)
When Blanchwood Prowler enters the battlefield, mill three cards. You may put a land card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Blanchwood Prowler. (To mill a card, put the top card of your library into your graveyard.)
Creature — Plant Elemental (4/4)
When Bloom Hulk enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature — Elf Scout (3/1)
When Borderland Explorer enters the battlefield, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle.
Creature — Human Scout Ranger (2/2)
When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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