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Cards similar to Slinking Serpent (400)

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Stalking Assassin

Stalking Assassin

Creature — Human Assassin (1/1)

, : Tap target creature.
, : Destroy target tapped creature.

2.9 /10
$0.32
Syndicate Infiltrator

Syndicate Infiltrator

Creature — Vampire Wizard (3/3)

Flying
As long as there are five or more mana values among cards in your graveyard, Syndicate Infiltrator gets +2/+2.

2.6 /10
$0.01
Syndicate Recruiter

Syndicate Recruiter

Creature — Vampire Rogue (4/5)

Flying
Ward
Whenever Syndicate Recruiter enters the battlefield, mill four cards. Then if there are five or more mana values among cards in your graveyard, conjure a card named Dig Up the Body into your hand.

10 /10
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Taigam Sidisis Hand

Taigam, Sidisi's Hand

Legendary Creature — Human Wizard (3/4)

Skip your draw step.
At the beginning of your upkeep, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
, , Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.

5.8 /10
$0.06
Talion the Kindly Lord

Talion, the Kindly Lord

Legendary Creature — Faerie Noble (3/4)

Flying
As Talion, the Kindly Lord enters the battlefield, choose a number between 1 and 10.
Whenever an opponent casts a spell with mana value, power, or toughness equal to the chosen number, that player loses 2 life and you draw a card.

9.2 /10
$4.36
Tegwyll Duke of Splendor

Tegwyll, Duke of Splendor

Legendary Creature — Faerie Noble (2/3)

Flying, deathtouch
Other Faeries you control get +1/+1.
Whenever another Faerie you control dies, you draw a card and you lose 1 life.

8.3 /10
$0.49
The CyberController

The Cyber-Controller

Legendary Artifact Creature — Cyberman (3/3)

When The Cyber-Controller enters the battlefield, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
Other artifact creatures you control get +1/+1.

7.1 /10
$0.13
The Master Mesmerist

The Master, Mesmerist

Legendary Creature — Time Lord Rogue (3/3)

: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it. (A creature with skulk can't be blocked by creatures with greater power.)
Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card.

5.5 /10
$0.12
The Mouth of Sauron

The Mouth of Sauron

Legendary Creature — Human Advisor (3/4)

When The Mouth of Sauron enters the battlefield, target player mills three cards. Then amass Orcs X, where X is the number of instant and sorcery cards in that player's graveyard. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

7.8 /10
$0.05
The Scarab God

The Scarab God

Legendary Creature — God (5/5)

At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.

9.3 /10
~$11
Thief of Sanity

Thief of Sanity

Creature — Specter (2/2)

Flying
Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

9.1 /10
$0.43
Tomebound Lich

Tomebound Lich

Creature — Zombie Wizard (1/3)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever Tomebound Lich enters the battlefield or deals combat damage to a player, draw a card, then discard a card.

6.6 /10
$0.15
Uchbenbak the Great Mistake

Uchbenbak, the Great Mistake

Legendary Creature — Skeleton Horror (6/4)

Vigilance, menace
Descend 8 — : Return Uchbenbak, the Great Mistake from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)

5.1 /10
$0.02
Ukkima Stalking Shadow

Ukkima, Stalking Shadow

Legendary Creature — Whale Wolf (2/2)

Partner with Cazur, Ruthless Stalker (When this creature enters the battlefield, target player may put Cazur into their hand from their library, then shuffle.)
Ukkima, Stalking Shadow can't be blocked.
When Ukkima leaves the battlefield, it deals X damage to target player and you gain X life, where X is its power.

7.2 /10
$1.11
Umbris Fear Manifest

Umbris, Fear Manifest

Legendary Creature — Nightmare Horror (1/1)

Umbris, Fear Manifest gets +1/+1 for each card your opponents own in exile.
Whenever Umbris or another Nightmare or Horror enters the battlefield under your control, target opponent exiles cards from the top of their library until they exile a land card.

7.8 /10
$8.17
Undercover Butler

Undercover Butler

Creature — Human Rogue (2/3)

Whenever Undercover Butler attacks the player with the most life or tied for most life, it can't be blocked this turn.

0.4 /10
$0.10
Urborg Drake

Urborg Drake

Creature — Drake (2/3)

Flying
Urborg Drake attacks each combat if able.

0.3 /10
$0.02
Vectis Agents

Vectis Agents

Artifact Creature — Human Rogue (4/3)

: Vectis Agents gets -2/-0 until end of turn and can't be blocked this turn.

0.5 /10
$0.08
Wanderbrine Rootcutters

Wanderbrine Rootcutters

Creature — Merfolk Rogue (3/3)

Wanderbrine Rootcutters can't be blocked by green creatures.

0.4 /10
$0.12
Wasp Lancer

Wasp Lancer

Creature — Faerie Soldier (3/2)

Flying

1.4 /10
$0.18
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