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Cards similar to Summit Apes (400)

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Scarwood Bandits

Scarwood Bandits

Creature — Human Rogue (2/2)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
, : Unless an opponent pays , gain control of target artifact for as long as Scarwood Bandits remains on the battlefield.

1.4 /10
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Scurry Oak

Scurry Oak

Creature — Treefolk (1/2)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever one or more +1/+1 counters are put on Scurry Oak, you may create a 1/1 green Squirrel creature token.

9.2 /10
$0.70
Silvanuss Invoker

Silvanus's Invoker

Creature — Dragon Druid (3/2)

Conjure Elemental — : Untap target land you control. It becomes an 8/8 Elemental creature with trample and haste until end of turn. It's still a land.

5.9 /10
$0.03
Sunfrill Imitator

Sunfrill Imitator

Creature — Dinosaur (3/3)

Whenever Sunfrill Imitator attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability.

8.4 /10
$1.48
Surrak the Hunt Caller

Surrak, the Hunt Caller

Legendary Creature — Human Warrior (5/4)

Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn.

7.7 /10
$0.29
Swarmborn Giant

Swarmborn Giant

Creature — Giant (6/6)

When you're dealt combat damage, sacrifice Swarmborn Giant.
: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
As long as Swarmborn Giant is monstrous, it has reach.

0.9 /10
$0.15
Tales of Master Seshiro  Seshiros Living Legacy

Tales of Master Seshiro // Seshiro's Living Legacy

Enchantment — Saga // Enchantment Creature — Snake Warrior (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I, II — Put a +1/+1 counter on target creature or Vehicle you control. It gains vigilance until end of turn.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Seshiro's Living Legacy

Vigilance, haste

6 /10
$0.02
Tanglewalker

Tanglewalker

Creature — Dryad (2/2)

Each creature you control can't be blocked as long as defending player controls an artifact land.

1.2 /10
$0.18
Tanuki Transplanter

Tanuki Transplanter

Artifact Creature — Equipment Dog (2/4)

Whenever Tanuki Transplanter or equipped creature attacks, add an amount of equal to its power. Until end of turn, you don't lose this mana as steps and phases end.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

8.7 /10
$0.65
Temperamental Oozewagg

Temperamental Oozewagg

Creature — Ooze Brushwagg (4/4)

: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)

0.9 /10
$0.17
Tenacious Hunter

Tenacious Hunter

Creature — Crocodile (4/4)

As long as a creature has a -1/-1 counter on it, Tenacious Hunter has vigilance and deathtouch.

2.2 /10
$0.05
Tendershoot Dryad

Tendershoot Dryad

Creature — Dryad (2/2)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.

9.5 /10
~$13
Timbermare

Timbermare

Creature — Elemental Horse (5/5)

Haste
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Timbermare enters the battlefield, tap all other creatures.

2.7 /10
$0.32
Titania Gaea Incarnate

Titania, Gaea Incarnate

Legendary Creature — Elemental Avatar (0/0)

Vigilance, reach, trample, haste
Titania, Gaea Incarnate's power and toughness are each equal to the number of lands you control.
When Titania enters the battlefield, return all land cards from your graveyard to the battlefield tapped.
: Put four +1/+1 counters on target land you control. It becomes a 0/0 Elemental creature with haste. It's still a land.

10 /10
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Trollbred Guardian

Trollbred Guardian

Creature — Troll Frog Warrior (5/5)

: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample.

6.1 /10
$0.09
Tuskguard Captain

Tuskguard Captain

Creature — Human Warrior (2/3)

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has trample.

8.7 /10
$0.27
Ulvenwald Oddity  Ulvenwald Behemoth

Ulvenwald Oddity // Ulvenwald Behemoth

Creature — Beast // Creature — Beast Horror (4/4)

Trample, haste
: Transform Ulvenwald Oddity.

Ulvenwald Behemoth

Trample, haste
Other creatures you control get +1/+1 and have trample and haste.

8.7 /10
$0.35
Undergrowth Champion

Undergrowth Champion

Creature — Elemental (2/2)

If damage would be dealt to Undergrowth Champion while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Undergrowth Champion.
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Undergrowth Champion.

7.8 /10
$1.17
Vexing Beetle

Vexing Beetle

Creature — Insect (3/3)

This spell can't be countered.
Vexing Beetle gets +3/+3 as long as no opponent controls a creature.

0.4 /10
$0.17
Village Survivors

Village Survivors

Creature — Human (4/5)

Vigilance
Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance.

0.3 /10
$0.03
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