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Cards similar to Tidewalker (400)

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Wingshield Agent

Wingshield Agent

Creature — Human Soldier (2/3)

Wingshield Agent enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Whenever Wingshield Agent attacks, up to one other target creature gains flying until end of turn.

3.1 /10
$0.02
Alaundo the Seer

Alaundo the Seer

Legendary Creature — Human Shaman (3/5)

: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile.

6.6 /10
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Arsenal Thresher

Arsenal Thresher

Artifact Creature — Construct (2/2)

As Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way.

0.8 /10
$0.10
Artful Looter

Artful Looter

Creature — Human Wizard (1/2)

: Draw a card, then discard a card.
Whenever a permanent that shares an artist with another permanent you control enters the battlefield, untap Artful Looter.

10 /10
$0.08
Aven Eternal

Aven Eternal

Creature — Zombie Bird Warrior (2/2)

Flying
When Aven Eternal enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

5 /10
$0.02
Baaallerina

Baaallerina

Creature — Sheep Performer (3/3)

Flying
When Baaallerina enters the battlefield, you may put a name sticker on a nonland permanent you own.
: Another target creature with a name sticker on it gains flying until end of turn.

2.2 /10
$0.01
Benalish Commander

Benalish Commander

Creature — Human Soldier (0/0)

Benalish Commander's power and toughness are each equal to the number of Soldiers you control.
Suspend X—. X can't be 0.
Whenever a time counter is removed from Benalish Commander while it's exiled, create a 1/1 white Soldier creature token.

5.9 /10
$0.36
Blue Loyal Raptor

Blue, Loyal Raptor

Legendary Creature — Dinosaur (5/4)

Partner with Owen Grady, Raptor Trainer (When this creature enters the battlefield, target player may put Owen into their hand from their library, then shuffle.)
For each kind of counter on Blue, Loyal Raptor, each other Dinosaur you control enters the battlefield with a counter of that kind on it.

2.8 /10
$2.15
Callaphe Beloved of the Sea

Callaphe, Beloved of the Sea

Legendary Enchantment Creature — Demigod (0/3)

Callaphe's power is equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost more to cast."

8.2 /10
$0.11
Cascade Seer

Cascade Seer

Creature — Merfolk Wizard (3/3)

When Cascade Seer enters the battlefield, scry X, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

2.8 /10
$0.02
Cemetery Illuminator

Cemetery Illuminator

Creature — Spirit (2/3)

Flying
Whenever Cemetery Illuminator enters the battlefield or attacks, exile a card from a graveyard.
You may look at the top card of your library any time.
Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with Cemetery Illuminator.

7.3 /10
$1.28
Chasm Skulker

Chasm Skulker

Creature — Squid Horror (1/1)

Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.
When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)

9.7 /10
$0.74
Coral Barrier

Coral Barrier

Creature — Wall (1/3)

Defender (This creature can't attack.)
When Coral Barrier enters the battlefield, create a 1/1 blue Squid creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.)

3.1 /10
$0.05
Corsair Captain

Corsair Captain

Creature — Human Pirate (2/2)

When Corsair Captain enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Other Pirates you control get +1/+1.

8.4 /10
$0.11
Crackling Drake

Crackling Drake

Creature — Drake (0/4)

Flying
Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
When Crackling Drake enters the battlefield, draw a card.

7.6 /10
$0.14
Danny Pink

Danny Pink

Legendary Creature — Human Soldier Advisor (4/3)

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."

8.1 /10
$9.74
Daru Stinger

Daru Stinger

Creature — Soldier (1/1)

Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Soldier card you reveal in your hand.)
: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.

0.6 /10
$0.06
Diminisher Witch

Diminisher Witch

Creature — Human Warlock (3/2)

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
When Diminisher Witch enters the battlefield, if it was bargained, create a Cursed Role token attached to target creature an opponent controls. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)

1.9 /10
$0.02
Dungeon Geists

Dungeon Geists

Creature — Spirit (3/3)

Flying
When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.

5.6 /10
$0.18
Eccentric Apprentice

Eccentric Apprentice

Creature — Tiefling Wizard (2/2)

Flying
When Eccentric Apprentice enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.

7.1 /10
$0.03
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