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Cards similar to Wild Swing (400)

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Deadly Plot

Deadly Plot

Instant

Choose one —
• Destroy target creature or planeswalker.
• Return target Zombie creature card from your graveyard to the battlefield tapped.

6.8 /10
$0.15
Deface

Deface

Sorcery

Choose one —
• Destroy target artifact.
• Destroy target creature with defender.

3.7 /10
$0.04
Defend the Campus

Defend the Campus

Instant

Choose one —
• Creatures you control get +1/+1 until end of turn.
• Destroy target creature with power 4 or greater.

2.8 /10
$0.02
Defiant Ogre

Defiant Ogre

Creature — Ogre Warrior (3/5)

When Defiant Ogre enters, choose one —
• Put a +1/+1 counter on Defiant Ogre.
• Destroy target artifact.

1.3 /10
$0.02
Deft Dismissal

Deft Dismissal

Instant

Deft Dismissal deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.

0.4 /10
$0.04
Deliver Unto Evil

Deliver Unto Evil

Sorcery

Choose up to four target cards in your graveyard. If you control a Bolas planeswalker, return those cards to your hand. Otherwise, an opponent chooses two of them. Leave the chosen cards in your graveyard and put the rest into your hand.
Exile Deliver Unto Evil.

6.2 /10
$0.19
Dementia Sliver

Dementia Sliver

Creature — Sliver (3/3)

All Slivers have ": Choose a card name. Target opponent reveals a card at random from their hand. If that card has the chosen name, that player discards it. Activate only during your turn."

2 /10
$0.22
Destroy Evil

Destroy Evil

Instant

Choose one —
• Destroy target creature with toughness 4 or greater.
• Destroy target enchantment.

7.4 /10
$1.02
Destructive Tampering

Destructive Tampering

Sorcery

Choose one —
• Destroy target artifact.
• Creatures without flying can't block this turn.

4.4 /10
--
Dihada Binder of Wills

Dihada, Binder of Wills

Legendary Planeswalker — Dihada

+2: Up to one target legendary creature gains vigilance, lifelink, and indestructible until your next turn.
-3: Reveal the top four cards of your library. Put any number of legendary cards from among them into your hand and the rest into your graveyard. Create a Treasure token for each card put into your graveyard this way.
-11: Gain control of all nonland permanents until end of turn. Untap them. They gain haste until end of turn.
Dihada, Binder of Wills can be your commander.

9.2 /10
$5.68
Dispossess

Dispossess

Sorcery

Choose an artifact card name. Search target opponent's graveyard, hand, and library for any number of cards with the chosen name and exile them. Then that player shuffles.

1.1 /10
--
Down for Repairs

Down for Repairs

Sorcery

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Destroy up to one target Attraction that player controls. (It's put into their junkyard.)

1.7 /10
$0.03
Downwind Ambusher

Downwind Ambusher

Creature — Skunk Assassin (4/2)

Flash
When Downwind Ambusher enters, choose one —
• Target creature an opponent controls gets -1/-1 until end of turn.
• Destroy target creature an opponent controls that was dealt damage this turn.

2.6 /10
$0.04
Draconian GateBot

Draconian Gate-Bot

Artifact Creature — Robot (4/2)

When Draconian Gate-Bot enters, choose one —
• Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
• Destroy target Attraction. (It's put into its owner's junkyard.)

5.4 /10
$0.05
Drop of Honey

Drop of Honey

Enchantment

At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.
When there are no creatures on the battlefield, sacrifice Drop of Honey.

2.3 /10
--
Drown in the Loch

Drown in the Loch

Instant

Choose one —
• Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard.
• Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.

9.7 /10
$1.17
Dubious Challenge

Dubious Challenge

Sorcery

Look at the top ten cards of your library, exile up to two creature cards from among them, then shuffle. Target opponent may choose one of the exiled cards and put it onto the battlefield under their control. Put the rest onto the battlefield under your control.

2.1 /10
$0.08
Earwig Squad

Earwig Squad

Creature — Goblin Rogue (5/3)

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
When Earwig Squad enters, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles.

4.5 /10
$0.79
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