Creature — Human Knight (4/3)
Flying
When Sky Hussar enters the battlefield, untap all creatures you control.
Forecast — Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. (Activate only during your upkeep and only once each turn.)
Creature — Cat Citizen (4/4)
When Spara's Adjudicators enters the battlefield, target creature an opponent controls can't attack or block until your next turn.
, Exile Spara's Adjudicators from your hand: Target land gains ": Add , , or " until Spara's Adjudicators is cast from exile. You may cast Spara's Adjudicators for as long as it remains exiled.
Artifact Creature — Sphinx (3/3)
Flying
When Sphinx Summoner enters the battlefield, you may search your library for an artifact creature card, reveal it, put it into your hand, then shuffle.
Legendary Creature — Spider Performer (2/4)
Reach
When Spinnerette, Arachnobat enters the battlefield, open an Attraction.
As long as you control three or more Attractions, Spinnerette gets +2/+0 and has menace.
Creature — Elf Knight (4/4)
First strike
When Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner's hand.
Legendary Creature — Time Lord Doctor (4/4)
When The Eighth Doctor enters the battlefield, mill three cards.
Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."
Creature — Angel (5/5)
Flying
When Angel of Despair enters the battlefield, destroy target permanent.
Legendary Creature — Human Rogue (4/5)
Flash
When Annie Flash, the Veteran enters the battlefield, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped.
Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn.
Legendary Creature — Demon Noble (6/5)
Flying
Prince of Chaos — When Be'lakor, the Dark Master enters the battlefield, you draw X cards and you lose X life, where X is the number of Demons you control.
Lord of Torment — Whenever another Demon enters the battlefield under your control, it deals damage equal to its power to any target.
Creature — Minotaur Soldier (5/3)
Whenever an instant or sorcery spell you control deals damage, create two 1/1 red and white Soldier creature tokens with haste.
Artifact Creature — Demon Construct (5/4)
Trample
Battle Cannon — When Chaos Defiler enters the battlefield or dies, for each opponent, choose a nonland permanent that player controls. Destroy one of them chosen at random.
Legendary Creature — Human Noble (2/2)
Double strike
Éomer, King of Rohan enters the battlefield with a +1/+1 counter on it for each other Human you control.
When Éomer enters the battlefield, target player becomes the monarch. Éomer deals damage equal to its power to any target.
Legendary Creature — Human Knight (5/4)
First strike
At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card.
Creature — Vampire Rogue (4/5)
When Glamorous Outlaw enters the battlefield, it deals 2 damage to each opponent and you scry 2.
, Exile Glamorous Outlaw from your hand: Target land gains ": Add , , or " until Glamorous Outlaw is cast from exile. You may cast Glamorous Outlaw for as long as it remains exiled.
Creature — Thrull (3/3)
Flying
When Grasping Thrull enters the battlefield, it deals 2 damage to each opponent and you gain 2 life.
Creature — Human Knight (4/4)
When Knights of the Black Rose enters the battlefield, you become the monarch.
Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life.
Legendary Creature — Vampire Demon Noble (6/6)
When Lord Xander, the Collector enters the battlefield, target opponent discards half the cards in their hand, rounded down.
Whenever Lord Xander attacks, defending player mills half their library, rounded down.
When Lord Xander dies, target opponent sacrifices half the nonland permanents they control, rounded down.
Artifact Creature — Sphinx (5/5)
Flying
When Magister Sphinx enters the battlefield, target player's life total becomes 10.
Legendary Creature — Astartes Warrior (3/5)
Double strike
Master Tactician — Whenever one or more tokens enter the battlefield under your control, draw a card.
Chapter Master — : Create two 2/2 white Astartes Warrior creature tokens with vigilance.
Legendary Artifact Creature — Phyrexian Artificer (9/9)
Whenever Mishra, Lost to Phyrexia enters the battlefield or attacks, choose three —
• Target opponent discards two cards.
• Mishra deals 3 damage to any target.
• Destroy target artifact or planeswalker.
• Creatures you control gain menace and trample until end of turn.
• Creatures you don't control get -1/-1 until end of turn.
• Create two tapped Powerstone tokens.
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