Creature — Minotaur Warrior (4/3)
You may exert Emberhorn Minotaur as it attacks. When you do, it gets +1/+1 and gains menace until end of turn. (An exerted creature won't untap during your next untap step.)
Creature — Elemental (4/3)
Trample
Land creatures you control have trample.
Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
Creature — Human Warrior (3/2)
When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
Legendary Creature — Human Soldier (3/3)
Whenever Erkenbrand, Lord of Westfold or another Human enters the battlefield under your control, creatures you control get +1/+0 until end of turn.
Creature — Cyclops Shaman (0/8)
Trample
Whenever you cast an instant or sorcery spell, Erratic Cyclops gets +X/+0 until end of turn, where X is that spell's mana value.
Creature — Human Rogue (2/2)
Assist (Another player can pay up to of this spell's cost.)
: Fan Favorite gets +1/+1 until end of turn. Any player may activate this ability.
Legendary Creature — Human Soldier (3/3)
Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a colorless artifact token named Scrap.
, Sacrifice an artifact: Choose one —
• Put a +1/+1 counter on Farid. It gains menace until end of turn.
• Goad target creature.
• Discard a card, then draw a card.
Creature — Wolf (1/2)
Trample
: Feral Ridgewolf gets +2/+0 until end of turn.
Creature — Beast (2/2)
, Sacrifice an artifact: Ferrovore gets +3/+0 until end of turn.
Creature — Elemental Dog (2/2)
: Fiery Hellhound gets +1/+0 until end of turn.
Creature — Human Shaman Ally (2/2)
Rally — Whenever Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Creature — Human Soldier (2/2)
: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability.
: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability.
Creature — Elemental Spirit (2/3)
: Flame Spirit gets +1/+0 until end of turn.
Creature — Elemental Warrior (2/2)
As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has ": Flaring Flame-Kin gets +1/+0 until end of turn."
Creature — Dragon (2/2)
Flying
Threshold — As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has ": Fledgling Dragon gets +1/+0 until end of turn."
Creature — Human Spellshaper (2/2)
, , Discard a card: Target creature gets +1/-1 and gains haste until end of turn.
Creature — Beast (4/4)
: Flowstone Crusher gets +1/-1 until end of turn.
Creature — Giant (3/3)
: Flowstone Giant gets +2/-2 until end of turn.
Creature — Hellion Beast (3/3)
Haste
: Flowstone Hellion gets +1/-1 until end of turn.
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