Creature — Elemental // Sorcery — Adventure (4/5)
This spell costs less to cast, where X is the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.
Stoke Genius
Discard your hand, then draw two cards. (Then exile this card. You may cast the creature later from exile.)
Enchantment Creature — Elk (3/3)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Whenever Heliod's Emissary or enchanted creature attacks, tap target creature an opponent controls.
Enchanted creature gets +3/+3.
Creature — Frog Demon // Instant — Adventure (6/6)
Whenever one or more creatures you control become blocked, each blocking creature gets -1/-1 until end of turn.
Demonic Stench
Each creature that blocked this turn gets -1/-1 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Creature — Human Warrior // Legendary Creature — Spirit (2/2)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Hired Muscle.
At the beginning of the end step, if there are two or more ki counters on Hired Muscle, you may flip it.
Scarmaker
Remove a ki counter from Scarmaker: Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Legendary Creature — Alien Dog Soldier // Sorcery — Adventur (5/5)
Vigilance, trample, haste
Whenever Karvanista attacks, put a +1/+1 counter on each Human you control.
Lupari Shield
Humans you control gain indestructible until your next turn. (Then exile this card. You may cast the creature later from exile.)
Legendary Creature — Human (3/3)
Whenever you cast a Human spell, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature — Goblin (1/1)
If an opponent controls a Plains and you control a Mountain, you may cast this spell without paying its mana cost.
Haste
Legendary Creature — Lizard Rogue (4/3)
Creatures you control but don't own are Mercenaries in addition to their other types.
At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells.
Legendary Creature — Human Rogue (3/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a multicolored instant or sorcery spell from your hand, exile that spell instead of putting it into your graveyard as it resolves. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)
Creature — Shapeshifter (1/3)
Changeling (This card is every creature type.)
When Masked Vandal enters the battlefield, you may exile a creature card from your graveyard. If you do, exile target artifact or enchantment an opponent controls.
Creature — Tyranid (2/2)
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Terror from the Deep — When Mawloc enters the battlefield, it fights up to one target creature an opponent controls. If that creature would die this turn, exile it instead.
Creature — Merfolk Wizard // Sorcery — Adventure (0/4)
Venture Deeper
Target player mills four cards. (Then exile this card. You may cast the creature later from exile.)
Artifact Creature — Robot Soldier (1/1)
Whenever you cast an Aura or Equipment spell, put a +1/+1 counter on Mister Gutsy.
When Mister Gutsy dies, create X Junk tokens, where X is the number of +1/+1 counters on it. (They're artifacts with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Legendary Creature — Human Performer (2/4)
Whenever you cast an instant or sorcery spell from your hand, open an Attraction.
, : Exile target instant or sorcery card with mana value X from your graveyard and choose an Attraction you control that doesn't have a midway counter on it. Put a midway counter on it. For as long as that Attraction is on the battlefield, whenever you visit it, copy the exiled card. You may cast the copy without paying its mana cost.
Creature — Rat Rogue // Legendary Creature — Rat Wizard (2/1)
: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber.
Nighteyes the Desecrator
: Put target creature card from a graveyard onto the battlefield under your control.
Creature — Faerie Wizard // Instant — Adventure (3/4)
Flying
Desperate Parry
Target creature gets -4/-0 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Creature — Elemental (2/2)
Flash
When Offalsnout leaves the battlefield, exile target card from a graveyard.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Creature — Ogre Shaman (3/3)
First strike
Whenever Ogre Battlecaster attacks, you may cast target instant or sorcery card from your graveyard by paying in addition to its other costs. If that spell would be put into a graveyard, exile it instead. When you cast that spell, Ogre Battlecaster gets +X/+0 until end of turn, where X is that spell's mana value.
Creature — Human Soldier (2/2)
When Palace Jailer enters the battlefield, you become the monarch.
When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch.
Creature — Pegasus // Instant — Adventure (3/3)
Flying
At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 white Pegasus creature token with flying.
Rescue the Foal
Exile target creature you control, then return that card to the battlefield under its owner's control. (Then exile this card. You may cast the creature later from exile.)
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