Creature — Satyr Scout (1/1)
: Untap target land.
: Choose target battle. If an opponent protects it, remove a defense counter from it. Otherwise, put a defense counter on it. Activate only as a sorcery.
Creature — Boar (0/3)
Whenever you gain life, put that many ribbon counters on Prize Pig. Then if there are three or more ribbon counters on Prize Pig, remove those counters and untap it.
: Add one mana of any color.
Creature — Plant Bard (2/2)
, : Put a +1/+1 counter on each creature you control that entered the battlefield this turn.
Creature — Satyr Shaman (1/1)
When Satyr Grovedancer enters the battlefield, put a +1/+1 counter on target creature.
Creature — Cat Monkey (0/0)
Scrounging Bandar enters the battlefield with two +1/+1 counters on it.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature.
Creature — Treefolk Druid (4/4)
When Seedguide Ash dies, you may search your library for up to three Forest cards, put them onto the battlefield tapped, then shuffle.
Enchantment Creature — Satyr Druid (2/2)
Whenever a land card is put into your graveyard from anywhere, you gain 1 life.
: Mill a card.
Creature — Centaur Archer (1/2)
Reach (This creature can block creatures with flying.)
, Sacrifice Skyshooter: Destroy target attacking or blocking creature with flying.
Creature — Beast (2/2)
Landfall — Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn.
Enchantment Creature — Insect Monk (1/1)
Bestow
Enchanted creature gets +1/+1.
Landfall — Whenever a land enters the battlefield under your control, you may pay if Springheart Nantuko is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature — Cat Citizen (0/2)
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
This creature assigns combat damage equal to its toughness rather than its power.
Creature — Badger Beast Mount (2/2)
Whenever Stubborn Burrowfiend becomes saddled for the first time each turn, mill two cards, then Stubborn Burrowfiend gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Legendary Creature — Time Lord (1/1)
If you would planeswalk, instead look at the top two cards of your planar deck, put one on the bottom of your planar deck and the other on top, then planeswalk.
: Add .
Doctor's companion (You can have two commanders if the other is the Doctor.)
Legendary Artifact — Equipment
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Creature — Elf Shaman (2/1)
Spells and abilities your opponents control can't cause you to sacrifice permanents.
Creature — Elemental // Land (1/1)
: Add .
Tangled Vale
Tangled Vale enters the battlefield tapped.
: Add .
Creature — Fungus Wizard (2/2)
: Put seven +1/+1 counters on target noncreature land you control. It becomes a 0/0 Fungus creature with haste. It's still a land.
Creature — Alien Cleric (0/4)
Flash
Bear Witness — Whenever another creature dies, if it was attacking or blocking alone, exile it and investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.