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Cards similar to Nomads en-Kor (400)

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Battlefield Raptor

Battlefield Raptor

Creature — Bird (1/2)

Flying, first strike

7 /10
$0.06
Brokers Initiate

Brokers Initiate

Creature — Cat Citizen (0/4)

: Brokers Initiate has base power and toughness 5/5 until end of turn.

1.4 /10
$0.06
Caravan Escort

Caravan Escort

Creature — Human Knight (1/1)

Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-4
2/2
LEVEL 5+
5/5
First strike

3.1 /10
$0.05
Cathedral Sanctifier

Cathedral Sanctifier

Creature — Human Cleric (1/1)

When Cathedral Sanctifier enters the battlefield, you gain 3 life.

4.2 /10
$0.07
Clever Lumimancer

Clever Lumimancer

Creature — Human Wizard (0/1)

Magecraft — Whenever you cast or copy an instant or sorcery spell, Clever Lumimancer gets +2/+2 until end of turn.

4.6 /10
$0.06
Confessor

Confessor

Creature — Human Cleric (1/1)

Whenever a player discards a card, you may gain 1 life.

3.1 /10
$0.17
Death Speakers

Death Speakers

Creature — Human Cleric (1/1)

Protection from black

0.7 /10
$0.17
Dedicated Martyr

Dedicated Martyr

Creature — Human Cleric (1/1)

, Sacrifice Dedicated Martyr: You gain 3 life.

1 /10
$0.08
Devoted Hero

Devoted Hero

Creature — Elf Soldier (1/2)

1 /10
$0.30
Devout Monk

Devout Monk

Creature — Human Monk Cleric (1/1)

When Devout Monk enters the battlefield, you gain 1 life.

0.9 /10
$0.34
Dragon Hunter

Dragon Hunter

Creature — Human Warrior (2/1)

Protection from Dragons
Dragon Hunter can block Dragons as though it had reach.

2.1 /10
$0.08
Dragons Eye Sentry

Dragon's Eye Sentry

Creature — Human Monk (1/3)

Defender, first strike

3.9 /10
$0.06
Dragonfly Pilot

Dragonfly Pilot

Creature — Fox Pilot (1/1)

When Dragonfly Pilot enters the battlefield, conjure a card named Dragonfly Suit into your hand.
Dragonfly Pilot crews Vehicles as though its power were 2 greater.

10 /10
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Drogskol Reinforcements

Drogskol Reinforcements

Creature — Spirit Soldier (2/2)

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Other Spirits you control have melee.
Prevent all noncombat damage that would be dealt to Spirits you control.

8 /10
$0.30
Dutiful Thrull

Dutiful Thrull

Creature — Thrull (1/1)

: Regenerate Dutiful Thrull.

1.5 /10
$0.05
Eager Cadet

Eager Cadet

Creature — Human Soldier (1/1)

1 /10
$0.03
Elite Vanguard

Elite Vanguard

Creature — Human Soldier (2/1)

4.7 /10
$0.06
Empyrial Archangel

Empyrial Archangel

Creature — Angel (5/8)

Flying
Shroud (This creature can't be the target of spells or abilities.)
All damage that would be dealt to you is dealt to Empyrial Archangel instead.

3.9 /10
$0.54
Expedition Envoy

Expedition Envoy

Creature — Human Scout Ally (2/1)

4.6 /10
$0.04
Firehoof Cavalry

Firehoof Cavalry

Creature — Human Berserker (1/1)

: Firehoof Cavalry gets +2/+0 and gains trample until end of turn.

0.4 /10
$0.01
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