Creature — Human Wizard (1/1)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature — Serpent (4/4)
: Return Sliptide Serpent to its owner's hand.
Artifact Creature — Sphinx (5/5)
Sphinx of the Guildpact is all colors.
Flying
Hexproof from monocolored (This creature can't be the target of monocolored spells or abilities your opponents control.)
Legendary Creature — Human Warrior (6/6)
Flash
This spell can't be countered.
Creature spells you control can't be countered.
Other creatures you control have trample.
Creature — Elemental (7/7)
At the beginning of each upkeep, you may tap or untap target permanent.
Creature — Kraken (4/6)
Whenever you draw a card, you may pay . When you do, you may tap or untap target creature.
Creature — Serpent (7/7)
At the beginning of your upkeep, mill seven cards.
Legendary Creature — Spirit (1/5)
If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Creature — Leviathan (6/6)
Trample
When Trench Gorger enters the battlefield, you may search your library for any number of land cards, exile them, then shuffle. If you do, Trench Gorger has base power and base toughness each equal to the number of cards exiled this way.
Creature — Giant Rogue (5/6)
Flash
Undersea Invader enters the battlefield tapped.
Creature — Vampire Wizard (3/4)
Assist (Another player can pay up to of this spell's cost.)
Flying
When Vampire Charmseeker enters the battlefield, return target instant, sorcery, or creature card from a graveyard to its owner's hand.
Creature — Vedalken Wizard (2/2)
When Vedalken Dismisser enters the battlefield, put target creature on top of its owner's library.
Creature — Beast (4/4)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Weaver of Lies is turned face up, turn any number of target creatures with morph abilities other than Weaver of Lies face down.
Creature — Spirit (0/6)
When Zephyr Spirit blocks, return it to its owner's hand.
Creature — Angel (5/8)
Flying
Shroud (This creature can't be the target of spells or abilities.)
All damage that would be dealt to you is dealt to Empyrial Archangel instead.
Artifact Creature — Sphinx (5/4)
Flying
When Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature — Spirit (5/5)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Flying, vigilance
Whenever Flockchaser Phantom attacks, the next spell you cast this turn has convoke.
Legendary Creature — Angel Ally (5/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Flying, vigilance, haste
Whenever you cast another spell that has convoke, scry 2, then draw a card.
Legendary Creature — Elemental (7/5)
Creatures you control have haste.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
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