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Cards similar to Nomads en-Kor (400)

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Twilight Panther

Twilight Panther

Creature — Cat Spirit (1/2)

: Twilight Panther gains deathtouch until end of turn.

2 /10
$0.08
Unholy Officiant

Unholy Officiant

Creature — Vampire Cleric (1/2)

Vigilance
: Put a +1/+1 counter on Unholy Officiant.

4.5 /10
$0.03
Valiant Guard

Valiant Guard

Creature — Human Soldier (0/3)

1.5 /10
$0.07
Volunteer Militia

Volunteer Militia

Creature — Human Soldier (1/2)

0.7 /10
$0.14
Votary of the Conclave

Votary of the Conclave

Creature — Human Soldier (1/1)

: Regenerate Votary of the Conclave.

0 /10
$0.04
Yoked Ox

Yoked Ox

Creature — Ox (0/4)

4.6 /10
$0.08
Alabaster Mage

Alabaster Mage

Creature — Human Wizard (2/1)

: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

3.7 /10
$0.05
Champion Lancer

Champion Lancer

Creature — Human Knight (3/3)

Prevent all damage that would be dealt to Champion Lancer by creatures.

0.4 /10
$3.70
Cheeky HouseMouse  Squeak By

Cheeky House-Mouse // Squeak By

Creature — Mouse // Sorcery — Adventure (2/1)



Squeak By

Target creature you control gets +1/+1 until end of turn. It can't be blocked by creatures with power 3 or greater this turn.

4.7 /10
$0.03
DutyBound Dead

Duty-Bound Dead

Creature — Skeleton (0/2)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Regenerate Duty-Bound Dead. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

4.3 /10
$0.10
Elder Cathar

Elder Cathar

Creature — Human Soldier (2/2)

When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.

2.4 /10
$0.03
Emiel the Blessed

Emiel the Blessed

Legendary Creature — Unicorn (4/4)

: Exile another target creature you control, then return it to the battlefield under its owner's control.
Whenever another creature enters the battlefield under your control, you may pay . If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ( can be paid with either or .)

9.3 /10
$3.62
Enchanted Being

Enchanted Being

Creature — Human (2/2)

Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures.

0.2 /10
$0.33
Flensing Raptor

Flensing Raptor

Creature — Phyrexian Bird (2/2)

Flying
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
When Flensing Raptor enters the battlefield, another target creature you control with toxic gets +1/+1 and gains flying until end of turn.

6.4 /10
$0.03
Porcelain Zealot

Porcelain Zealot

Creature — Phyrexian Soldier (2/3)

At the beginning of combat on your turn, target creature you control gets +1/+1 until end of turn. If that creature has toxic, instead it gets +2/+2 until end of turn.

4.6 /10
$0.02
Rasputin Dreamweaver

Rasputin Dreamweaver

Legendary Creature — Human Wizard (4/1)

Rasputin Dreamweaver enters the battlefield with seven dream counters on it.
Remove a dream counter from Rasputin: Add .
Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn.
At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it.
Rasputin can't have more than seven dream counters on it.

3.7 /10
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Rescue Retriever

Rescue Retriever

Creature — Dog Soldier (3/3)

Flash
When Rescue Retriever enters the battlefield, put a +1/+1 counter on each other Soldier you control.
Prevent all damage that would be dealt to other attacking Soldiers you control.

7.6 /10
$0.64
Shield Dancer

Shield Dancer

Creature — Human Rebel (1/3)

: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.

3.4 /10
$0.16
Yotian Frontliner

Yotian Frontliner

Artifact Creature — Soldier (1/1)

Whenever Yotian Frontliner attacks, another target creature you control gets +1/+1 until end of turn.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

4.4 /10
$0.08
Angelheart Protector

Angelheart Protector

Creature — Human Cleric (3/2)

When Angelheart Protector enters the battlefield, target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

3.4 /10
$0.04
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