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Cards similar to Grave Strength (400)

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Cant Stay Away

Can't Stay Away

Sorcery

Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead."
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

4.9 /10
$0.15
Cauldrons Gift

Cauldron's Gift

Sorcery

Adamant — If at least three black mana was spent to cast this spell, mill four cards.
You may choose a creature card in your graveyard. If you do, return it to the battlefield with an additional +1/+1 counter on it.

4.5 /10
$0.05
Check for Traps

Check for Traps

Sorcery

Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life.

3.1 /10
$0.04
Crawl from the Cellar

Crawl from the Cellar

Sorcery

Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

6 /10
$0.08
Cruel Edict

Cruel Edict

Sorcery

Target opponent sacrifices a creature.

3.6 /10
$0.17
Cut of the Profits

Cut of the Profits

Sorcery

Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell.)
You draw X cards and you lose X life.

7.5 /10
$0.12
Damnable Pact

Damnable Pact

Sorcery

Target player draws X cards and loses X life.

9.3 /10
$0.25
Death Stroke

Death Stroke

Sorcery

Destroy target tapped creature.

2.5 /10
--
Defeat

Defeat

Sorcery

Destroy target creature with power 2 or less.

1.2 /10
$0.01
Demonic Tutor

Demonic Tutor

Sorcery

Search your library for a card, put that card into your hand, then shuffle.

10 /10
--
Desperate Research

Desperate Research

Sorcery

Choose a card name other than a basic land card name. Reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.

1.2 /10
$0.31
Do or Die

Do or Die

Sorcery

Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.

5.5 /10
$5.76
Epic Downfall

Epic Downfall

Sorcery

Exile target creature with mana value 3 or greater.

5.7 /10
$0.07
Feast of Blood

Feast of Blood

Sorcery

Cast this spell only if you control two or more Vampires.
Destroy target creature. You gain 4 life.

5.9 /10
$0.20
Feed the Swarm

Feed the Swarm

Sorcery

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

10 /10
$0.19
Foul Play

Foul Play

Sorcery

Destroy target creature with power 2 or less. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

4.4 /10
$0.02
Hymn to Tourach

Hymn to Tourach

Sorcery

Target player discards two cards at random.

7.3 /10
--
Kikus Shadow

Kiku's Shadow

Sorcery

Target creature deals damage to itself equal to its power.

2.5 /10
$0.23
Lost Hours

Lost Hours

Sorcery

Target player reveals their hand. You choose a nonland card from it. That player puts that card into their library third from the top.

0.4 /10
$0.08
Marsh Casualties

Marsh Casualties

Sorcery

Kicker (You may pay an additional as you cast this spell.)
Creatures target player controls get -1/-1 until end of turn. If this spell was kicked, those creatures get -2/-2 until end of turn instead.

1.4 /10
$0.18
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