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Cards similar to Boon Satyr (400)

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Leyline Immersion

Leyline Immersion

Enchantment — Aura

Enchant legendary creature
Enchanted creature has ward and ": Add five mana in any combination of colors. Spend this mana only to cast spells."

8.2 /10
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Lignify

Lignify

Tribal Enchantment — Treefolk Aura

Enchant creature
Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.

9.2 /10
$1.94
Lure

Lure

Enchantment — Aura

Enchant creature
All creatures able to block enchanted creature do so.

8.1 /10
$0.16
Maddening Wind

Maddening Wind

Enchantment — Aura

Enchant creature
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player.

0.4 /10
$0.21
Mammoth Harness

Mammoth Harness

Enchantment — Aura

Enchant creature
Enchanted creature loses flying.
Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn.

0.3 /10
$0.75
Mark of Sakiko

Mark of Sakiko

Enchantment — Aura

Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, add that much . Until end of turn, you don't lose this mana as steps and phases end."

7.1 /10
$3.75
Natures Embrace

Nature's Embrace

Enchantment — Aura

Enchant creature or land
As long as enchanted permanent is a creature, it gets +2/+2.
As long as enchanted permanent is a land, it has ": Add two mana of any one color."

6.4 /10
$0.06
Next of Kin

Next of Kin

Enchantment — Aura

Enchant creature
When enchanted creature dies, you may put a creature card you own with lesser mana value from your hand or from the command zone onto the battlefield. If you do, return Next of Kin to the battlefield attached to that creature at the beginning of the next end step.

5.6 /10
$0.21
Nurturing Licid

Nurturing Licid

Creature — Licid (1/1)

, : Nurturing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
: Regenerate enchanted creature.

2.4 /10
$0.29
One with the Kami

One with the Kami

Enchantment — Aura

Flash
Enchant creature you control
Whenever enchanted creature or another modified creature you control dies, create X 1/1 colorless Spirit creature tokens, where X is that creature's power. (Equipment, Auras you control, and counters are modifications.)

8 /10
$0.16
Ordeal of Nylea

Ordeal of Nylea

Enchantment — Aura

Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea.
When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

9 /10
$0.11
Pattern of Rebirth

Pattern of Rebirth

Enchantment — Aura

Enchant creature
When enchanted creature dies, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle.

8.6 /10
$4.19
Predatory Urge

Predatory Urge

Enchantment — Aura

Enchant creature
Enchanted creature has ": This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."

4.1 /10
$0.17
Presence of Gond

Presence of Gond

Enchantment — Aura

Enchant creature
Enchanted creature has ": Create a 1/1 green Elf Warrior creature token."

7.6 /10
$0.22
Regeneration

Regeneration

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

5.5 /10
$0.13
Roots

Roots

Enchantment — Aura

Enchant creature without flying
When Roots enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

1 /10
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Rune of Might

Rune of Might

Enchantment — Aura Rune

Enchant permanent
When Rune of Might enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it gets +1/+1 and has trample.
As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."

8.3 /10
$0.12
Sigil of the Nayan Gods

Sigil of the Nayan Gods

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 for each creature you control.
Cycling (, Discard this card: Draw a card.)

4.8 /10
$0.18
Stamina

Stamina

Enchantment — Aura

Enchant creature
Enchanted creature has vigilance.
Sacrifice Stamina: Regenerate enchanted creature.

3 /10
$0.29
Tempting Licid

Tempting Licid

Creature — Licid (2/2)

, : Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
All creatures able to block enchanted creature do so.

5.3 /10
$0.36
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