Instant
Any number of target players each gain life equal to the highest mana value among permanents you control.
Instant
Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way.
Instant
The next creature card you play this turn can be played as though it had flash.
Draw a card.
Instant
Prevent the next 3 damage that would be dealt this turn to any number of targets, divided as you choose. If there are more people in the room of a different gender than you are as you cast this spell, prevent the next 6 damage this way instead.
Instant
Prevent the next 3 damage that would be dealt to any target this turn.
Instant — Arcane
Create a 1/1 colorless Spirit creature token.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Instant
You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.
Instant
Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards, put them into your hand, then shuffle.
Instant
You gain hexproof until your next turn. You gain 2 life.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Prevent the next X damage that would be dealt to you this turn.
Draw a card.
Instant
You gain 1 life for each person who high-fives you in the next thirty seconds. Each player in an Un-game who high-fives you gains 1 life. (Offer high fives. Don't hit people.)
Instant
Prevent all damage that black sources and red sources would deal this turn.
Instant — Arcane
Whenever a spell or ability an opponent controls causes you to discard cards this turn, return those cards from your graveyard to your hand.
When a spell or ability an opponent controls causes you to discard Pure Intentions, return Pure Intentions from your graveyard to your hand at the beginning of the next end step.
Instant
Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.
Instant
Target creature gets +2/+2 until end of turn.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
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