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Cards similar to Curtain of Light (400)

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Refuse to Yield

Refuse to Yield

Instant

Target creature gets +2/+7 until end of turn. Untap it.

6.3 /10
$0.03
Reprisal

Reprisal

Instant

Destroy target creature with power 4 or greater. It can't be regenerated.

4 /10
$0.11
Resistance Reunited

Resistance Reunited

Instant

Target creature gets +2/+2 until end of turn.
Equipped creatures you control gain indestructible until end of turn.

5.8 /10
$0.05
Revelation of Power

Revelation of Power

Instant

Target creature gets +2/+2 until end of turn. If it has a counter on it, it also gains flying and lifelink until end of turn.

3.8 /10
$0.02
Sacred Boon

Sacred Boon

Instant

Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.

0.4 /10
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Sejiri Shelter  Sejiri Glacier

Sejiri Shelter // Sejiri Glacier

Instant // Land

Target creature you control gains protection from the color of your choice until end of turn.

Sejiri Glacier

Sejiri Glacier enters the battlefield tapped.
: Add .

9.7 /10
$0.81
Show of Valor

Show of Valor

Instant

Target creature gets +2/+4 until end of turn.

2.2 /10
$0.14
Skillful Lunge

Skillful Lunge

Instant

Target creature gets +2/+0 and gains first strike until end of turn.

0.6 /10
$0.03
Slip On the Ring

Slip On the Ring

Instant

Exile target creature you own, then return it to the battlefield under your control. The Ring tempts you.

7.9 /10
$0.05
Soul Parry

Soul Parry

Instant

Prevent all damage one or two target creatures would deal this turn.

2.2 /10
$0.05
Souls Grace

Soul's Grace

Instant

You gain life equal to target creature's power.

4.8 /10
$0.15
Swift Response

Swift Response

Instant

Destroy target tapped creature.

5.4 /10
$0.04
Take Up the Shield

Take Up the Shield

Instant

Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

8.3 /10
$0.05
Tandem Tactics

Tandem Tactics

Instant

Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.

2 /10
$0.03
Temper

Temper

Instant

Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

1.2 /10
$0.20
Test of Faith

Test of Faith

Instant

Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

1.8 /10
$0.16
Thraben Exorcism

Thraben Exorcism

Instant

Exile target Spirit, creature with disturb, or enchantment.

1.8 /10
$0.01
Unbounded Potential

Unbounded Potential

Instant

Choose one —
• Put a +1/+1 counter on each of up to two target creatures.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Entwine (Choose both if you pay the entwine cost.)

7.7 /10
$0.04
Valorous Stance

Valorous Stance

Instant

Choose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
• Destroy target creature with toughness 4 or greater.

9 /10
$0.14
Zealous Strike

Zealous Strike

Instant

Target creature gets +2/+2 and gains first strike until end of turn.

1.3 /10
$0.04
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