Enchantment — Aura
Enchant land
Enchanted land is a Swamp.
Whenever enchanted land becomes tapped, its controller loses 2 life.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/-1.
Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn.
Enchantment — Aura Curse
Enchant player
Whenever a land enters the battlefield under enchanted player's control, you create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Enchantment
When Dance of Many enters the battlefield, create a token that's a copy of target nontoken creature.
When Dance of Many leaves the battlefield, exile the token.
When the token leaves the battlefield, sacrifice Dance of Many.
At the beginning of your upkeep, sacrifice Dance of Many unless you pay .
Enchantment — Aura
Enchant creature
At the beginning of your upkeep, you may put an infection counter on Festering Wound.
At the beginning of the upkeep of enchanted creature's controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound.
Enchantment
Creature spells you cast cost less to cast.
Creatures you control get -1/-1.
Enchantment
When Hopeful Vigil enters the battlefield, create a 2/2 white Knight creature token with vigilance.
When Hopeful Vigil is put into a graveyard from the battlefield, scry 2.
: Sacrifice Hopeful Vigil.
Enchantment — Aura
Enchant creature
At the beginning of the end step of enchanted creature's controller, Insubordination deals 2 damage to that player unless that creature attacked this turn.
Enchantment Creature — Nymph (1/3)
, Sacrifice a creature: Each opponent loses 1 life and you gain 1 life.
Enchantment
At the beginning of your upkeep, for each player, Lim-Dûl's Hex deals 1 damage to that player unless they pay or .
Enchantment — Aura
Enchant creature
At the beginning of the end step of enchanted creature's controller, that player sacrifices that creature.
Enchantment
At the beginning of your end step, mill a card. If a land card was milled this way, you gain 1 life. Otherwise, Lorehold Excavation deals 1 damage to each opponent. (To mill a card, put the top card of your library into your graveyard.)
, Exile a creature card from your graveyard: Create a tapped 3/2 red and white Spirit creature token.
Enchantment
When March of the Canonized enters the battlefield, create X 1/1 white Vampire creature tokens with lifelink.
At the beginning of your upkeep, if your devotion to white and black is seven or greater, create a 4/3 white and black Vampire Demon creature token with flying.
Enchantment — Aura
Enchant creature
Enchanted creature gets -2/-0.
: Return Mourning to its owner's hand.
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