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Cards similar to Flame-Wreathed Phoenix (400)

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Proficient Pyrodancer

Proficient Pyrodancer

Creature — Human Performer (2/3)

When Proficient Pyrodancer enters the battlefield, you may put an art sticker on a nonland permanent you own.
: Another target creature with an art sticker on it gets +2/+0 and gains menace until end of turn.

0.8 /10
$0.02
Scampering Scorcher

Scampering Scorcher

Creature — Elemental (1/1)

When Scampering Scorcher enters the battlefield, create two 1/1 red Elemental creature tokens. Elementals you control gain haste until end of turn. (They can attack and this turn.)

5.3 /10
$0.09
Scrap Welder

Scrap Welder

Creature — Goblin Artificer (3/3)

, Sacrifice an artifact with mana value X: Return target artifact card with mana value less than X from your graveyard to the battlefield. It gains haste until end of turn.

7.9 /10
$0.08
Scuzzback Marauders

Scuzzback Marauders

Creature — Goblin Warrior (5/2)

Trample
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

4.1 /10
$0.17
Shivan Wumpus

Shivan Wumpus

Creature — Beast (6/6)

Trample
When Shivan Wumpus enters the battlefield, any player may sacrifice a land. If a player does, put Shivan Wumpus on top of its owner's library.

2.1 /10
$0.29
Spellpyre Phoenix

Spellpyre Phoenix

Creature — Phoenix (4/2)

Flying
When Spellpyre Phoenix enters the battlefield, you may return target instant or sorcery card with a cycling ability from your graveyard to your hand.
At the beginning of each end step, if you cycled two or more cards this turn, return Spellpyre Phoenix from your graveyard to your hand.

5.1 /10
$0.08
Startled Awake  Persistent Nightmare

Startled Awake // Persistent Nightmare

Sorcery // Creature — Nightmare (0/0)

Target opponent mills thirteen cards.
: Put Startled Awake from your graveyard onto the battlefield transformed. Activate only as a sorcery.

Persistent Nightmare

Skulk (This creature can't be blocked by creatures with greater power.)
When Persistent Nightmare deals combat damage to a player, return it to its owner's hand.

6.4 /10
$1.48
The Scarab God

The Scarab God

Legendary Creature — God (5/5)

At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.

9.3 /10
~$11
Thopter Engineer

Thopter Engineer

Creature — Human Artificer (1/3)

When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
Artifact creatures you control have haste. (They can attack and as soon as they come under your control.)

7.7 /10
$0.09
Thundermaw Hellkite

Thundermaw Hellkite

Creature — Dragon (5/5)

Flying
Haste (This creature can attack and as soon as it comes under your control.)
When Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.

8 /10
$2.70
Toralf God of Fury  Toralfs Hammer

Toralf, God of Fury // Toralf's Hammer

Legendary Creature — God // Legendary Artifact — Equipment (5/4)

Trample
Whenever a creature or planeswalker an opponent controls is dealt excess noncombat damage, Toralf deals damage equal to the excess to any target other than that permanent.

Toralf's Hammer

Equipped creature has ", , Unattach Toralf's Hammer: It deals 3 damage to any target. Return Toralf's Hammer to its owner's hand."
Equipped creature gets +3/+0 as long as it's legendary.
Equip

9 /10
$3.92
Viashino Bladescout

Viashino Bladescout

Creature — Viashino Scout (2/1)

Flash (You may cast this spell any time you could cast an instant.)
When Viashino Bladescout enters the battlefield, target creature gains first strike until end of turn.

0.7 /10
$0.03
Viashino Sandsprinter

Viashino Sandsprinter

Creature — Viashino Warrior (4/1)

Trample, haste
At the beginning of the end step, return Viashino Sandsprinter to its owner's hand. (Return it only if it's on the battlefield.)
Cycling (, Discard this card: Draw a card.)

4.4 /10
$0.02
Vithian Stinger

Vithian Stinger

Creature — Human Shaman (0/1)

: Vithian Stinger deals 1 damage to any target.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

6 /10
$0.14
Volcano Hellion

Volcano Hellion

Creature — Hellion (6/5)

Volcano Hellion has echo , where X is your life total. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Volcano Hellion enters the battlefield, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented.

5.4 /10
$1.22
Voldaren Duelist

Voldaren Duelist

Creature — Vampire Warrior (3/2)

Haste
When Voldaren Duelist enters the battlefield, target creature can't block this turn.

1.8 /10
$0.01
Aethertorch Renegade

Aethertorch Renegade

Creature — Human Rogue (1/2)

When Aethertorch Renegade enters the battlefield, you get (four energy counters).
, Pay : Aethertorch Renegade deals 1 damage to target creature.
, Pay : Aethertorch Renegade deals 6 damage to target player or planeswalker.

4.2 /10
$0.09
Ambuscade Shaman

Ambuscade Shaman

Creature — Orc Shaman (2/2)

Whenever Ambuscade Shaman or another creature enters the battlefield under your control, that creature gets +2/+2 until end of turn.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

3.7 /10
$0.06
Archwing Dragon

Archwing Dragon

Creature — Dragon (4/4)

Flying, haste
At the beginning of the end step, return Archwing Dragon to its owner's hand.

5.6 /10
$0.54
Ardent Electromancer

Ardent Electromancer

Creature — Human Wizard (3/2)

When Ardent Electromancer enters the battlefield, add for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

3.7 /10
$0.04
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