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Cards similar to Force Away (400)

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Aether Spike

Aether Spike

Instant

Choose target spell. You get (two energy counters), then you may pay any amount of . Counter that spell unless its controller pays for each paid this way.

2.4 /10
$0.19
Alter Reality

Alter Reality

Instant

Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

5.4 /10
$1.24
Banish into Fable

Banish into Fable

Instant

When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies.
Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.

4 /10
$0.21
Bring the Ending

Bring the Ending

Instant

Counter target spell unless its controller pays .
Corrupted — Counter that spell instead if its controller has three or more poison counters.

7.1 /10
$0.09
Capsize

Capsize

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Return target permanent to its owner's hand.

8.9 /10
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Champions Victory

Champion's Victory

Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.
Return target attacking creature to its owner's hand.

0.5 /10
~$15
Corrupted Resolve

Corrupted Resolve

Instant

Counter target spell if its controller is poisoned.

6.6 /10
$0.30
Crypsis

Crypsis

Instant

Target creature you control gains protection from creatures your opponents control until end of turn. Untap it.

4.7 /10
$0.04
Cryptic Command

Cryptic Command

Instant

Choose two —
• Counter target spell.
• Return target permanent to its owner's hand.
• Tap all creatures your opponents control.
• Draw a card.

9.4 /10
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Decoy Gambit

Decoy Gambit

Instant

For each opponent, choose up to one target creature that player controls, then return that creature to its owner's hand unless its controller has you draw a card.

6.2 /10
$0.06
Defabricate

Defabricate

Instant

Choose one —
• Counter target artifact or enchantment spell. If a spell is countered this way, exile it instead of putting it into its owner's graveyard.
• Counter target activated or triggered ability.

8.3 /10
$0.07
Disdainful Stroke

Disdainful Stroke

Instant

Counter target spell with mana value 4 or greater.

9.3 /10
$1.11
Dispersal Shield

Dispersal Shield

Instant

Counter target spell if its mana value is less than or equal to the highest mana value among permanents you control.

4.6 /10
$0.18
Dont Blink

Don't Blink

Instant

Until end of turn, if one or more creatures would enter the battlefield from exile or after being cast from exile, their owners shuffle them into their libraries instead.
Cycling (, Discard this card: Draw a card.)

3.8 /10
$0.07
Enervate

Enervate

Instant

Tap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.

6.1 /10
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Essence Capture

Essence Capture

Instant

Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.

7.5 /10
$0.02
Evasive Action

Evasive Action

Instant

Domain — Counter target spell unless its controller pays for each basic land type among lands you control.

3.9 /10
$0.22
Fleeting Reflection

Fleeting Reflection

Instant

Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature.

3.9 /10
$0.08
Foreshadow

Foreshadow

Instant

Choose a card name, then target opponent mills a card. If a card with the chosen name was milled this way, you draw a card.
Draw a card at the beginning of the next turn's upkeep.

0.9 /10
$0.21
Glint

Glint

Instant

Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

3.6 /10
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