Creature — Horror (6/6)
Menace
Whenever Elder Brain attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
Creature — Human Knight (2/3)
Menace (This creature can't be blocked except by two or more creatures.)
, Sacrifice another creature or an artifact: Elite Headhunter deals 2 damage to target creature or planeswalker.
Creature — Minotaur Warrior (4/3)
You may exert Emberhorn Minotaur as it attacks. When you do, it gets +1/+1 and gains menace until end of turn. (An exerted creature won't untap during your next untap step.)
Creature — Human Warrior (3/1)
Embraal Bruiser enters tapped.
Embraal Bruiser has menace as long as you control an artifact.
Creature — Zombie Shapeshifter (3/3)
: Endling gains menace until end of turn.
: Endling gains deathtouch until end of turn.
: Endling gains undying until end of turn. (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
: Endling gets +1/-1 or -1/+1 until end of turn.
Artifact Creature — Phyrexian Slith (1/1)
Menace
Whenever Etched Slith deals combat damage to a player, put a +1/+1 counter on it. When you do, you may remove a counter from another target permanent or opponent.
Creature — Phyrexian Human Cleric (2/3)
When Evangel of Synthesis enters, draw a card, then discard a card.
As long as you've drawn two or more cards this turn, Evangel of Synthesis gets +1/+0 and has menace.
Creature — Vampire Knight (2/3)
Menace, lifelink
Whenever a Knight you control deals combat damage to a player, put a +1/+1 counter on that creature and create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
Legendary Creature — Human Assassin (3/2)
Menace
Assassin spells you cast have freerunning . (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Whenever Ezio deals combat damage to a player, you may pay if that player has 10 or less life. When you do, that player loses the game.
Creature — Vampire (4/4)
Menace (This creature can't be blocked except by two or more creatures.)
When Falkenrath Celebrants enters, create two Blood tokens. (They're artifacts with ", , Discard a card, Sacrifice this artifact: Draw a card.")
Instant
Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Fall of the Titans deals X damage to each of up to two targets.
Legendary Creature — Nightmare Cat (2/2)
Commanders you control have menace and deathtouch.
Partner (You can have two commanders if both have partner.)
Legendary Creature — Human Soldier (3/3)
Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a colorless artifact token named Scrap.
, Sacrifice an artifact: Choose one —
• Put a +1/+1 counter on Farid. It gains menace until end of turn.
• Goad target creature.
• Discard a card, then draw a card.
Legendary Creature — Tiefling Warlock (3/3)
Dark One's Own Luck — Whenever you roll one or more dice, Farideh, Devil's Chosen gains flying and menace until end of turn. If any of those results was 10 or higher, draw a card.
Creature — Human Pirate (2/1)
Menace
Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay . If you do, create a 2/2 black Pirate creature token with menace.
Enchantment Creature — Nightmare (5/5)
Whenever Fear of the Dark attacks, if defending player controls no Glimmer creatures, it gains menace and deathtouch until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Creature — Human Werewolf // Creature — Werewolf (2/3)
Menace (This creature can't be blocked except by two or more creatures.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Fearsome Werewolf
Menace (This creature can't be blocked except by two or more creatures.)
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Legendary Creature — Ooze Rogue (5/4)
Menace, ward
If a creature you control dealing combat damage to a player causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
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