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Cards similar to Goldmeadow Stalwart (400)

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Devoted Retainer

Devoted Retainer

Creature — Human Samurai (1/1)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

4.3 /10
$0.18
Devout Harpist

Devout Harpist

Creature — Human (1/1)

: Destroy target Aura attached to a creature.

1.8 /10
$0.18
Devout Monk

Devout Monk

Creature — Human Monk Cleric (1/1)

When Devout Monk enters the battlefield, you gain 1 life.

0.9 /10
$0.34
Doomed Traveler

Doomed Traveler

Creature — Human Soldier (1/1)

When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.

8.7 /10
$0.05
Doomskar Oracle

Doomskar Oracle

Creature — Human Cleric (3/2)

Whenever you cast your second spell each turn, you gain 2 life.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

4.4 /10
$0.05
Dragons Eye Sentry

Dragon's Eye Sentry

Creature — Human Monk (1/3)

Defender, first strike

3.9 /10
$0.06
Dromoka Dunecaster

Dromoka Dunecaster

Creature — Human Wizard (0/2)

, : Tap target creature without flying.

1.7 /10
$0.03
Duskborne Skymarcher

Duskborne Skymarcher

Creature — Vampire Cleric (1/1)

Flying
, : Target attacking Vampire gets +1/+1 until end of turn.

4.8 /10
$0.07
Dutiful Thrull

Dutiful Thrull

Creature — Thrull (1/1)

: Regenerate Dutiful Thrull.

1.5 /10
$0.05
Eager Cadet

Eager Cadet

Creature — Human Soldier (1/1)

1 /10
$0.03
Elite Arrester

Elite Arrester

Creature — Human Soldier (0/3)

, : Tap target creature.

2.1 /10
$0.07
Elite Vanguard

Elite Vanguard

Creature — Human Soldier (2/1)

4.7 /10
$0.06
Encampment Keeper

Encampment Keeper

Creature — Dog (1/1)

First strike
, , Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn.

3.6 /10
$0.02
Enduring Bondwarden

Enduring Bondwarden

Creature — Human Scout (0/1)

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
When this creature dies, put its counters on target creature you control.

4.7 /10
$0.05
Excavation Elephant

Excavation Elephant

Creature — Elephant (3/5)

Kicker (You may pay an additional as you cast this spell.)
When Excavation Elephant enters the battlefield, if it was kicked, return target artifact card from your graveyard to your hand.

1.5 /10
$0.02
Expedition Envoy

Expedition Envoy

Creature — Human Scout Ally (2/1)

4.6 /10
$0.04
Fan Bearer

Fan Bearer

Creature — Zombie (1/2)

, : Tap target creature.

2.7 /10
$0.20
Firehoof Cavalry

Firehoof Cavalry

Creature — Human Berserker (1/1)

: Firehoof Cavalry gets +2/+0 and gains trample until end of turn.

0.4 /10
$0.01
Flourishing Fox

Flourishing Fox

Creature — Fox (1/1)

Whenever you cycle another card, put a +1/+1 counter on Flourishing Fox.
Cycling (, Discard this card: Draw a card.)

6.4 /10
$0.16
Frodo Saurons Bane

Frodo, Sauron's Bane

Legendary Creature — Halfling Citizen (1/2)

: If Frodo, Sauron's Bane is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink.
: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you."

7.6 /10
$0.16
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