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Cards similar to Gorilla War Cry (400)

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Blitz of the ThunderRaptor

Blitz of the Thunder-Raptor

Instant

Blitz of the Thunder-Raptor deals damage to target creature or planeswalker equal to the number of instant and sorcery cards in your graveyard. If that creature or planeswalker would die this turn, exile it instead.

5.5 /10
$0.11
Boros Charm

Boros Charm

Instant

Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.

9.9 /10
$3.47
Break Open

Break Open

Instant

Turn target face-down creature an opponent controls face up.

0.5 /10
$0.12
Burning Oil

Burning Oil

Instant

Burning Oil deals 3 damage to target attacking or blocking creature.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

1 /10
$0.04
Cathartic Pyre

Cathartic Pyre

Instant

Choose one —
• Cathartic Pyre deals 3 damage to target creature or planeswalker.
• Discard up to two cards, then draw that many cards.

9 /10
$0.22
Caught in the Crossfire

Caught in the Crossfire

Instant

Spree (Choose one or more additional costs.)
+ — Caught in the Crossfire deals 2 damage to each outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
+ — Caught in the Crossfire deals 2 damage to each non-outlaw creature.

3.8 /10
$0.02
Center Soul

Center Soul

Instant

Target creature you control gains protection from the color of your choice until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

4.8 /10
$0.02
Chain of Plasma

Chain of Plasma

Instant

Chain of Plasma deals 3 damage to any target. Then that player or that permanent's controller may discard a card. If the player does, they may copy this spell and may choose a new target for that copy.

4 /10
$0.24
Chemisters Trick

Chemister's Trick

Instant

Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

1.7 /10
$0.05
Colossal Might

Colossal Might

Instant

Target creature gets +4/+2 and gains trample until end of turn.

4.7 /10
$1.40
Combust

Combust

Instant

This spell can't be countered.
Combust deals 5 damage to target white or blue creature. The damage can't be prevented.

2.6 /10
$0.08
Crowds Favor

Crowd's Favor

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

3.8 /10
$0.06
Crushing Pain

Crushing Pain

Instant — Arcane

Crushing Pain deals 6 damage to target creature that was dealt damage this turn.

4.4 /10
$0.14
Dangerous Wager

Dangerous Wager

Instant

Discard your hand, then draw two cards.

5.9 /10
$0.12
Fire Prophecy

Fire Prophecy

Instant

Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.

7.7 /10
$0.10
Flame Burst

Flame Burst

Instant

Flame Burst deals X damage to any target, where X is 2 plus the number of cards named Flame Burst in all graveyards.

0.1 /10
$0.13
Foresight

Foresight

Sorcery

Search your library for three cards, exile them, then shuffle.
Draw a card at the beginning of the next turn's upkeep.

3.6 /10
$0.17
Fork

Fork

Instant

Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.

7.6 /10
--
Fry

Fry

Instant

This spell can't be countered.
Fry deals 5 damage to target creature or planeswalker that's white or blue.

3.3 /10
$0.10
Great Train Heist

Great Train Heist

Instant

Spree (Choose one or more additional costs.)
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.

8.3 /10
$2.50
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