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Cards similar to Guiding Spirit (400)

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Stenn Paranoid Partisan

Stenn, Paranoid Partisan

Legendary Creature — Human Wizard (2/2)

As Stenn, Paranoid Partisan enters the battlefield, choose a card type other than creature or land.
Spells you cast of the chosen type cost less to cast.
: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.

8.4 /10
$0.15
Suppressor Skyguard

Suppressor Skyguard

Creature — Human Knight (2/4)

Flying
Whenever a player attacks you, if that player has another opponent who isn't being attacked, prevent all combat damage that would be dealt to you this combat.

5.2 /10
$8.45
Swans of Bryn Argoll

Swans of Bryn Argoll

Creature — Bird Spirit (4/3)

Flying
If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way.

5.2 /10
$1.13
Talon Trooper

Talon Trooper

Creature — Bird Scout (2/3)

Flying

0.9 /10
$0.15
Tempest Drake

Tempest Drake

Creature — Drake (2/2)

Flying, vigilance

0.2 /10
$0.16
Thistledown Duo

Thistledown Duo

Creature — Kithkin Soldier Wizard (2/2)

Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn.
Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn.

0.9 /10
$0.13
Thistledown Liege

Thistledown Liege

Creature — Kithkin Knight (1/3)

Flash
Other white creatures you control get +1/+1.
Other blue creatures you control get +1/+1.

6.6 /10
$1.27
Tobias Doomed Conqueror

Tobias, Doomed Conqueror

Legendary Creature — Human Soldier (3/2)

Flash
When Tobias, Doomed Conqueror dies, create a 2/2 black Zombie creature token for each nontoken creature that died under your control this turn.

2.9 /10
$0.07
Vassal Soul

Vassal Soul

Creature — Spirit (2/2)

Flying

0.6 /10
$0.02
Vega the Watcher

Vega, the Watcher

Legendary Creature — Bird Spirit (2/2)

Flying
Whenever you cast a spell from anywhere other than your hand, draw a card.

9.3 /10
$0.18
Vodalian WaveKnight

Vodalian Wave-Knight

Creature — Merfolk Knight (3/3)

Whenever you draw a card, put a +1/+1 counter on each other Merfolk and/or Knight you control.

8.2 /10
$0.94
Amalia Benavides Aguirre

Amalia Benavides Aguirre

Legendary Creature — Vampire Scout (2/2)

Ward—Pay 3 life.
Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

7.9 /10
$1.17
Anafenza the Foremost

Anafenza, the Foremost

Legendary Creature — Human Soldier (4/4)

Whenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control.
If a nontoken creature an opponent owns would die or a creature card not on the battlefield would be put into an opponent's graveyard, exile that card instead.

7.1 /10
$0.77
Corpse Appraiser

Corpse Appraiser

Creature — Vampire Rogue (3/3)

When Corpse Appraiser enters the battlefield, exile up to one target creature card from a graveyard. If a card is put into exile this way, look at the top three cards of your library, then put one of those cards into your hand and the rest into your graveyard.

5.3 /10
$0.04
Deepfathom Echo

Deepfathom Echo

Creature — Merfolk Spirit (4/4)

At the beginning of combat on your turn, Deepfathom Echo explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

6.5 /10
$0.15
Etrata Deadly Fugitive

Etrata, Deadly Fugitive

Legendary Creature — Vampire Assassin (1/4)

Deathtouch
Face-down creatures you control have ": Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost."
Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library.

6.1 /10
$0.59
Etrata the Silencer

Etrata, the Silencer

Legendary Creature — Vampire Assassin (3/5)

Etrata, the Silencer can't be blocked.
Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.

7.7 /10
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Hakbal of the Surging Soul

Hakbal of the Surging Soul

Legendary Creature — Merfolk Scout (3/3)

At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.

8.1 /10
$0.92
Jenny Generated Anomaly

Jenny, Generated Anomaly

Legendary Creature — Time Lord Soldier (2/3)

Double strike
Whenever Jenny deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

4.3 /10
$0.08
Lazav Familiar Stranger

Lazav, Familiar Stranger

Legendary Creature — Shapeshifter (1/4)

Whenever you commit a crime, put a +1/+1 counter on Lazav, Familiar Stranger. Then you may exile a card from a graveyard. If a creature card was exiled this way, you may have Lazav become a copy of that card until end of turn. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

4.3 /10
$0.05
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