Creature — Dwarf Barbarian (1/5)
When Vicious Battlerager enters the battlefield, you take the initiative.
Spiked Retribution — Whenever Vicious Battlerager becomes blocked by a creature, that creature's controller loses 5 life.
Creature — Zombie Wizard (4/1)
When Vindictive Lich dies, choose one or more. Each mode must target a different player.
• Target opponent sacrifices a creature.
• Target opponent discards two cards.
• Target opponent loses 5 life.
Creature — Bird Demon (3/3)
Flying
Toxic Spores — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, each opponent loses 3 life.
Creature — Human Mercenary (4/3)
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
When Wasteland Raider enters the battlefield, each player sacrifices a creature.
Creature — Vampire Cleric (1/4)
, Sacrifice another creature or artifact: Each opponent loses 1 life and you gain 1 life.
Creature — Aetherborn Rogue (2/2)
Flying, lifelink
When Aetherborn Marauder enters the battlefield, move any number of +1/+1 counters from other permanents you control onto Aetherborn Marauder.
Enchantment Creature — Zombie (2/2)
Constellation — Whenever Agent of Erebos or another enchantment enters the battlefield under your control, exile target player's graveyard.
Artifact Creature — Phyrexian Construct (3/2)
When Ambulatory Edifice enters the battlefield, you may pay 2 life. When you do, target creature gets -1/-1 until end of turn.
Creature — Human Warlock (4/4)
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Deathtouch
Whenever this creature deals combat damage to a player or battle, return target creature card from your graveyard to the battlefield.
Creature — Human (3/1)
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Arco-Flagellant can't block.
Endurant — Pay 3 life: Arco-Flagellant gains indestructible until end of turn.
Creature — Human Rogue Ally (2/2)
Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from their hand equal to the number of Allies you control. You choose one of them. That player discards that card.
Creature — Crocodile Demon (4/3)
Lifelink
When Baleful Ammit enters the battlefield, put a -1/-1 counter on target creature you control.
Legendary Creature — Zombie Dwarf (2/2)
Minion creatures get +1/+1.
, Exile Balthor the Defiled: Each player returns all black and all red creature cards from their graveyard to the battlefield.
Creature — Vampire Rogue (2/3)
Flying
When Balustrade Spy enters the battlefield, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Creature — Vampire (4/2)
When Bat Whisperer enters the battlefield, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying.
Creature — Human Soldier (1/4)
, : Each opponent loses 2 life. This ability costs less to activate for each creature card in your graveyard.
Creature — Orc Warrior (4/5)
Raid — When Bellowing Saddlebrute enters the battlefield, you lose 4 life unless you attacked this turn.
Creature — Human Ninja (3/3)
Ninjutsu
Biting-Palm Ninja enters the battlefield with a menace counter on it.
Whenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card.
Creature — Human Rogue (3/2)
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card.
Creature — Azra Warrior (2/2)
Partner with Blaring Recruiter (When this creature enters the battlefield, target player may put Blaring Recruiter into their hand from their library, then shuffle.)
Whenever Blaring Captain attacks, attacking Warriors get +1/+1 until end of turn.
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