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Cards similar to Leap of Flame (400)

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Wax  Wane

Wax // Wane

Instant // Instant

Target creature gets +2/+2 until end of turn.

Wane

Destroy target enchantment.

3.8 /10
$0.20
Wicked Reward

Wicked Reward

Instant

As an additional cost to cast this spell, sacrifice a creature.
Target creature gets +4/+2 until end of turn.

0.5 /10
$0.08
Wild Might

Wild Might

Instant

Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays .

0.7 /10
$0.10
Will of the AllHunter

Will of the All-Hunter

Instant

Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it.
Cycling (, Discard this card: Draw a card.)

2.9 /10
$0.02
Agony Warp

Agony Warp

Instant

Target creature gets -3/-0 until end of turn.
Target creature gets -0/-3 until end of turn.

3.3 /10
$0.05
Warped Physique

Warped Physique

Instant

Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.

2.3 /10
$0.05
Gerrards Command

Gerrard's Command

Instant

Untap target creature. It gets +3/+3 until end of turn.

2.4 /10
$0.14
Sigil Blessing

Sigil Blessing

Instant

Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.

3.2 /10
$0.10
Fists of Flame

Fists of Flame

Instant

Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn.

9.3 /10
$0.07
Glint

Glint

Instant

Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

3.6 /10
--
Quick Draw

Quick Draw

Instant

Target creature you control gets +1/+1 and gains first strike until end of turn. Creatures target opponent controls lose first strike and double strike until end of turn.

3 /10
$0.03
Twinferno

Twinferno

Instant

Choose one —
• When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
• Target creature you control gains double strike until end of turn.

9.2 /10
$0.17
Weapon Surge

Weapon Surge

Instant

Target creature you control gets +1/+0 and gains first strike until end of turn.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

4.5 /10
$0.04
Aim High

Aim High

Instant

Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.)

4.8 /10
--
Dragonshift

Dragonshift

Instant

Until end of turn, target creature you control becomes a blue and red Dragon with base power and toughness 4/4, loses all abilities, and gains flying.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

4.1 /10
$0.27
Evolution Charm

Evolution Charm

Instant

Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Return target creature card from your graveyard to your hand.
• Target creature gains flying until end of turn.

7.9 /10
$0.18
Slick Sequence

Slick Sequence

Instant

Slick Sequence deals 2 damage to any target. If you've cast another spell this turn, draw a card.

5.5 /10
$0.10
Mardu Charm

Mardu Charm

Instant

Choose one —
• Mardu Charm deals 4 damage to target creature.
• Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn.
• Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

5.3 /10
$0.12
Prismatic Boon

Prismatic Boon

Instant

Choose a color. X target creatures gain protection from the chosen color until end of turn.

5.3 /10
$0.33
Square Up

Square Up

Instant

Target creature has base power and toughness 4/4 until end of turn.

1.9 /10
$0.06
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