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Cards similar to Myr Prototype (400)

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Hollow Warrior

Hollow Warrior

Artifact Creature — Golem Warrior (4/4)

Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat. (This cost is paid as attackers or blockers are declared.)

0.1 /10
$0.15
Lurking Automaton

Lurking Automaton

Artifact Creature — Construct (0/0)

Reveal Lurking Automaton as you draft it and note how many cards you've drafted this draft round, including Lurking Automaton.
Lurking Automaton enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton.

0 /10
$0.29
Mishras War Machine

Mishra's War Machine

Artifact Creature — Juggernaut (5/5)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
At the beginning of your upkeep, Mishra's War Machine deals 3 damage to you unless you discard a card. If Mishra's War Machine deals damage to you this way, tap it.

1.2 /10
$0.57
Steel Exemplar

Steel Exemplar

Artifact Creature — Wizard (4/4)

Trample
Steel Exemplar enters the battlefield with two +1/+1 counters on it unless two or more colors of mana were spent to cast it.

4.2 /10
$0.02
Wicker Warcrawler

Wicker Warcrawler

Artifact Creature — Scarecrow (6/6)

Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat.

3.1 /10
$0.41
Wirecat

Wirecat

Artifact Creature — Cat (4/3)

Wirecat can't attack or block if an enchantment is on the battlefield.

0.2 /10
$0.19
Ancient Hydra

Ancient Hydra

Creature — Hydra (5/1)

Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
, Remove a fade counter from Ancient Hydra: It deals 1 damage to any target.

0.5 /10
$0.22
Atraxi Warden

Atraxi Warden

Creature — Alien Eye (6/6)

Flying
When Atraxi Warden enters the battlefield, exile up to one target tapped creature.
Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

5.2 /10
$0.06
Avarice Amulet

Avarice Amulet

Artifact — Equipment

Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card."
Whenever equipped creature dies, target opponent gains control of Avarice Amulet.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

5.6 /10
$0.24
Blastoderm

Blastoderm

Creature — Beast (5/5)

Shroud (This creature can't be the target of spells or abilities.)
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

1.1 /10
$0.23
Bottled Cloister

Bottled Cloister

Artifact

At the beginning of each opponent's upkeep, exile all cards from your hand face down.
At the beginning of your upkeep, return all cards you own exiled with Bottled Cloister to your hand, then draw a card.

3.9 /10
$0.13
Calciderm

Calciderm

Creature — Beast (5/5)

Shroud (This creature can't be the target of spells or abilities.)
Vanishing 4 (This creature enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

0.6 /10
$0.03
Colossal Badger  Dig Deep

Colossal Badger // Dig Deep

Creature — Badger // Sorcery — Adventure (6/5)

When Colossal Badger enters the battlefield, you gain 3 life.

Dig Deep

Choose target creature. Mill four cards, then put a +1/+1 counter on that creature for each creature card milled this way.

4.9 /10
$0.04
Deep Forest Hermit

Deep Forest Hermit

Creature — Elf Druid (1/1)

Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Deep Forest Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens.
Squirrels you control get +1/+1.

8.6 /10
$2.01
Defender enVec

Defender en-Vec

Creature — Human Cleric (2/4)

Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn.

0.1 /10
$0.14
Durkwood Baloth

Durkwood Baloth

Creature — Beast (5/5)

Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

2.7 /10
$0.03
Duskrider Peregrine

Duskrider Peregrine

Creature — Bird (3/3)

Flying, protection from black
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

2.1 /10
$0.10
Energy Chamber

Energy Chamber

Artifact

At the beginning of your upkeep, choose one —
• Put a +1/+1 counter on target artifact creature.
• Put a charge counter on target noncreature artifact.

6.6 /10
$0.42
Extravagant Spirit

Extravagant Spirit

Creature — Spirit (4/4)

Flying
At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay for each card in your hand.

0.2 /10
$0.27
Gandalf of the Secret Fire

Gandalf of the Secret Fire

Legendary Creature — Avatar Wizard (3/4)

Whenever you cast an instant or sorcery spell from your hand during an opponent's turn, exile that card with three time counters on it instead of putting it into your graveyard as it resolves. Then if the exiled card doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, you may play it without paying its mana cost.)

5.3 /10
$1.01
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