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Cards similar to Nessian Wilds Ravager (400)

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Primeval Force

Primeval Force

Creature — Elemental (8/8)

When Primeval Force enters the battlefield, sacrifice it unless you sacrifice three Forests.

0.9 /10
$0.50
Ravenous Lindwurm

Ravenous Lindwurm

Creature — Wurm (6/6)

When Ravenous Lindwurm enters the battlefield, you gain 4 life.

4.6 /10
$0.02
Regal Behemoth

Regal Behemoth

Creature — Dinosaur (5/5)

Trample
When Regal Behemoth enters the battlefield, you become the monarch.
Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.

9.2 /10
$0.48
Rhox Oracle

Rhox Oracle

Creature — Rhino Monk (4/2)

When Rhox Oracle enters the battlefield, draw a card.

2.1 /10
$0.01
Riparian Tiger

Riparian Tiger

Creature — Cat (4/4)

Trample
When Riparian Tiger enters the battlefield, you get (two energy counters).
Whenever Riparian Tiger attacks, you may pay . If you do, it gets +2/+2 until end of turn.

2.2 /10
$0.05
Sage of Ancient Lore  Werewolf of Ancient Hunger

Sage of Ancient Lore // Werewolf of Ancient Hunger

Creature — Human Shaman Werewolf // Creature — Werewolf (0/0)

Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand.
When Sage of Ancient Lore enters the battlefield, draw a card.
At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore.

Werewolf of Ancient Hunger

Vigilance, trample
Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf of Ancient Hunger.

7.5 /10
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Shrike Harpy

Shrike Harpy

Creature — Harpy (2/2)

Flying
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)
When Shrike Harpy enters the battlefield, if tribute wasn't paid, target opponent sacrifices a creature.

1 /10
$0.03
Sifter Wurm

Sifter Wurm

Creature — Wurm (7/7)

Trample
When Sifter Wurm enters the battlefield, scry 3, then reveal the top card of your library. You gain life equal to that card's mana value.

6.6 /10
$0.07
Silverglade Elemental

Silverglade Elemental

Creature — Elemental (4/4)

When Silverglade Elemental enters the battlefield, you may search your library for a Forest card, put that card onto the battlefield, then shuffle.

2.9 /10
$0.13
Siren of the Fanged Coast

Siren of the Fanged Coast

Creature — Siren (1/1)

Flying
Tribute 3 (As this creature enters the battlefield, an opponent of your choice may put three +1/+1 counters on it.)
When Siren of the Fanged Coast enters the battlefield, if tribute wasn't paid, gain control of target creature.

2.4 /10
$0.05
Skalla Wolf

Skalla Wolf

Creature — Wolf Spirit (3/3)

When Skalla Wolf enters the battlefield, look at the top five cards of your library. You may reveal a green card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

4.2 /10
$0.43
Spinewoods Paladin

Spinewoods Paladin

Creature — Human Knight (5/4)

Trample
When Spinewoods Paladin enters the battlefield, you gain 3 life.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

2.4 /10
$0.02
Stiltstrider

Stiltstrider

Creature — Rhino Performer (5/4)

Reach
When Stiltstrider enters the battlefield, you get , then you may put a sticker on a nonland permanent you own.

3 /10
$0.04
Thorn Mammoth

Thorn Mammoth

Creature — Elephant (6/6)

Trample
Whenever Thorn Mammoth or another creature enters the battlefield under your control, Thorn Mammoth fights up to one target creature you don't control.

8.3 /10
$0.93
Turntimber Ascetic

Turntimber Ascetic

Creature — Giant Cleric (5/4)

When Turntimber Ascetic enters the battlefield, you gain 3 life.

1.8 /10
$0.02
Ulvenwald Hydra

Ulvenwald Hydra

Creature — Hydra (0/0)

Reach
Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.
When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.

9.1 /10
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Armament Corps

Armament Corps

Creature — Human Soldier (4/4)

When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.

1.4 /10
$0.03
Cytospawn Shambler

Cytospawn Shambler

Creature — Elemental Mutant (0/0)

Graft 6 (This creature enters the battlefield with six +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
: Target creature with a +1/+1 counter on it gains trample until end of turn.

2.6 /10
$0.09
Deadwood Treefolk

Deadwood Treefolk

Creature — Treefolk (3/6)

Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Deadwood Treefolk enters or leaves the battlefield, return another target creature card from your graveyard to your hand.

5.5 /10
$0.20
Embodiment of Insight

Embodiment of Insight

Creature — Elemental (4/4)

Vigilance
Land creatures you control have vigilance.
Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

7.9 /10
$0.15
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