Creature — Elemental Soldier (2/3)
Vigilance
Whenever Icewrought Sentry attacks, you may pay . When you do, tap target creature an opponent controls.
Whenever you tap an untapped creature an opponent controls, Icewrought Sentry gets +2/+1 until end of turn.
Creature — Illusion (2/2)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.)
Creature — Zombie Horror (2/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Ingenious Skaab gets +1/-1 until end of turn.
Creature — Human Rogue (1/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Jhessian Thief deals combat damage to a player, draw a card.
Creature — Leech (1/3)
Jorubai Murk Lurker gets +1/+1 as long as you control a Swamp.
: Target creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Creature — Human Knight (2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
When Knight of the Mists enters the battlefield, you may pay . If you don't, destroy target Knight and it can't be regenerated.
Creature — Merfolk Scout (2/4)
Whenever a creature you control explores, Merfolk Cave-Diver gets +1/+0 until end of turn and can't be blocked this turn.
Creature — Merfolk (2/3)
: Merfolk Coralsmith gets +1/-1 until end of turn.
When Merfolk Coralsmith dies, scry 2.
Creature — Merfolk Wizard (1/2)
: Switch target creature's power and toughness until end of turn.
Creature — Illusion Wall (0/4)
Flash (You may cast this spell any time you could cast an instant.)
Defender (This creature can't attack.)
When Nivix Barrier enters the battlefield, target attacking creature gets -4/-0 until end of turn.
Creature — Human Knight (2/2)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature — Kithkin Soldier (2/2)
: Parapet Watchers gets +0/+1 until end of turn.
Creature — Human Soldier (2/5)
: Retrieval Agent gets +1/-1 until end of turn.
Legendary Creature — Human Designer (2/2)
You may play cards as though they were other cards of your choice with the same mana cost. You can't choose the same card twice. (Mana cost includes color.)
Creature — Elemental (0/5)
Whenever you cast a kicked spell, Risen Riptide has base power and toughness 5/5 until end of turn.
Creature — Elemental (2/5)
: Scion of Glaciers gets +1/-1 until end of turn.
Artifact Creature — Zombie Wizard (2/4)
: Scornful Aether-Lich gains fear and vigilance until end of turn. (Attacking doesn't cause it to tap, and it can't be blocked except by artifact creatures and/or black creatures.)
Creature — Elemental Spirit (2/3)
: Sea Spirit gets +1/+0 until end of turn.
Creature — Merfolk Rogue (2/3)
: Seafloor Stalker gets +1/+0 until end of turn and can't be blocked this turn. This ability costs less to activate for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature — Human Wizard (1/1)
: Target creature other than Serendib Sorcerer has base power and toughness 0/2 until end of turn.
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