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Cards similar to Rainbow Crow (400)

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Icewrought Sentry

Icewrought Sentry

Creature — Elemental Soldier (2/3)

Vigilance
Whenever Icewrought Sentry attacks, you may pay . When you do, tap target creature an opponent controls.
Whenever you tap an untapped creature an opponent controls, Icewrought Sentry gets +2/+1 until end of turn.

6.4 /10
$0.01
Illusionary Presence

Illusionary Presence

Creature — Illusion (2/2)

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.)

0.4 /10
$0.63
Ingenious Skaab

Ingenious Skaab

Creature — Zombie Horror (2/3)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Ingenious Skaab gets +1/-1 until end of turn.

2.6 /10
$0.03
Jhessian Thief

Jhessian Thief

Creature — Human Rogue (1/3)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Jhessian Thief deals combat damage to a player, draw a card.

4.8 /10
$0.12
Jorubai Murk Lurker

Jorubai Murk Lurker

Creature — Leech (1/3)

Jorubai Murk Lurker gets +1/+1 as long as you control a Swamp.
: Target creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

0.8 /10
$0.07
Knight of the Mists

Knight of the Mists

Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
When Knight of the Mists enters the battlefield, you may pay . If you don't, destroy target Knight and it can't be regenerated.

0.6 /10
$0.15
Merfolk CaveDiver

Merfolk Cave-Diver

Creature — Merfolk Scout (2/4)

Whenever a creature you control explores, Merfolk Cave-Diver gets +1/+0 until end of turn and can't be blocked this turn.

6.5 /10
$0.03
Merfolk Coralsmith

Merfolk Coralsmith

Creature — Merfolk (2/3)

: Merfolk Coralsmith gets +1/-1 until end of turn.
When Merfolk Coralsmith dies, scry 2.

1.5 /10
$0.04
Merfolk Thaumaturgist

Merfolk Thaumaturgist

Creature — Merfolk Wizard (1/2)

: Switch target creature's power and toughness until end of turn.

4.5 /10
$0.13
Nivix Barrier

Nivix Barrier

Creature — Illusion Wall (0/4)

Flash (You may cast this spell any time you could cast an instant.)
Defender (This creature can't attack.)
When Nivix Barrier enters the battlefield, target attacking creature gets -4/-0 until end of turn.

2.4 /10
$0.11
Outrider of Jhess

Outrider of Jhess

Creature — Human Knight (2/2)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

2.6 /10
$0.17
Parapet Watchers

Parapet Watchers

Creature — Kithkin Soldier (2/2)

: Parapet Watchers gets +0/+1 until end of turn.

0.1 /10
$0.26
Retrieval Agent

Retrieval Agent

Creature — Human Soldier (2/5)

: Retrieval Agent gets +1/-1 until end of turn.

0.7 /10
$0.02
Richard Garfield PhD

Richard Garfield, Ph.D.

Legendary Creature — Human Designer (2/2)

You may play cards as though they were other cards of your choice with the same mana cost. You can't choose the same card twice. (Mana cost includes color.)

10 /10
$0.18
Risen Riptide

Risen Riptide

Creature — Elemental (0/5)

Whenever you cast a kicked spell, Risen Riptide has base power and toughness 5/5 until end of turn.

1 /10
$0.03
Scion of Glaciers

Scion of Glaciers

Creature — Elemental (2/5)

: Scion of Glaciers gets +1/-1 until end of turn.

0.3 /10
$0.05
Scornful AetherLich

Scornful Aether-Lich

Artifact Creature — Zombie Wizard (2/4)

: Scornful Aether-Lich gains fear and vigilance until end of turn. (Attacking doesn't cause it to tap, and it can't be blocked except by artifact creatures and/or black creatures.)

0.2 /10
$0.26
Sea Spirit

Sea Spirit

Creature — Elemental Spirit (2/3)

: Sea Spirit gets +1/+0 until end of turn.

0.2 /10
$0.13
Seafloor Stalker

Seafloor Stalker

Creature — Merfolk Rogue (2/3)

: Seafloor Stalker gets +1/+0 until end of turn and can't be blocked this turn. This ability costs less to activate for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

2.3 /10
$0.02
Serendib Sorcerer

Serendib Sorcerer

Creature — Human Wizard (1/1)

: Target creature other than Serendib Sorcerer has base power and toughness 0/2 until end of turn.

4 /10
$0.15
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