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Cards similar to Reality Strobe (400)

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Subjugate the Hobbits

Subjugate the Hobbits

Sorcery

Gain control of each noncommander creature with mana value 3 or less.

6.8 /10
$0.33
Switcheroo

Switcheroo

Sorcery

Exchange control of two target creatures.

6.1 /10
$0.09
Telemin Performance

Telemin Performance

Sorcery

Target opponent reveals cards from the top of their library until they reveal a creature card. That player puts all noncreature cards revealed this way into their graveyard, then you put the creature card onto the battlefield under your control.

5.2 /10
$0.88
Temporal Cascade

Temporal Cascade

Sorcery

Choose one —
• Each player shuffles their hand and graveyard into their library.
• Each player draws seven cards.
Entwine (Choose both if you pay the entwine cost.)

5 /10
$0.50
Tezzerets Ambition

Tezzeret's Ambition

Sorcery

Draw three cards. If you control no artifacts, discard a card.

3 /10
$0.04
Time Warp

Time Warp

Sorcery

Target player takes an extra turn after this one.

9.5 /10
~$13
Traumatize

Traumatize

Sorcery

Target player mills half their library, rounded down.

9 /10
$4.22
Unexplained Vision

Unexplained Vision

Sorcery

Draw three cards.
Adamant — If at least three blue mana was spent to cast this spell, scry 3.

4.7 /10
$0.07
Vacuumelt

Vacuumelt

Sorcery

Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Return target creature to its owner's hand.

1.1 /10
$0.14
Venture Forth

Venture Forth

Sorcery

Exile cards from the top of your library until you exile a land card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Exile Venture Forth with three time counters on it.
Suspend 3—

7.9 /10
$0.19
Arm with Aether

Arm with Aether

Sorcery

Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."

4.1 /10
$0.17
Boon of the WishGiver

Boon of the Wish-Giver

Sorcery

Draw four cards.
Cycling (, Discard this card: Draw a card.)

7.9 /10
$0.10
Capture of Jingzhou

Capture of Jingzhou

Sorcery

Take an extra turn after this one.

8 /10
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Cosmic Epiphany

Cosmic Epiphany

Sorcery

Draw cards equal to the number of instant and sorcery cards in your graveyard.

5.9 /10
$0.08
Crashing Tide

Crashing Tide

Sorcery

This spell has flash as long as you control a Merfolk.
Return target creature to its owner's hand.
Draw a card.

4.4 /10
$0.04
Drag Under

Drag Under

Sorcery

Return target creature to its owner's hand.
Draw a card.

4.1 /10
$0.04
Flow of Ideas

Flow of Ideas

Sorcery

Draw a card for each Island you control.

6.8 /10
$0.43
Fractured Identity

Fractured Identity

Sorcery

Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.

8.4 /10
$0.13
Great Intelligences Plan

Great Intelligence's Plan

Sorcery

Draw three cards. Then target opponent faces a villainous choice — They discard three cards, or you may cast a spell from your hand without paying its mana cost.

6.6 /10
$0.11
Heed the Mists

Heed the Mists

Sorcery — Arcane

Mill a card, then draw cards equal to the milled card's mana value.

2.1 /10
$0.20
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