Artifact — Equipment
Equipped creature gets +2/+2.
Equip
Ghostfire Blade's equip ability costs less to activate if it targets a colorless creature.
Artifact
Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
, Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and can't be blocked this turn.
Artifact
Flash
, , Sacrifice Goblin Firebomb: Destroy target permanent.
Artifact — Equipment
Equipped creature gets +1/+0 for each Equipment attached to it.
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Artifact — Equipment
Equipped creature gets +4/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature gets +1/+1.
Whenever equipped creature becomes blocked by one or more colorless creatures, it gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature gets +1/+1 for each enchantment you control.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature gets +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature can't be blocked.
Whenever equipped creature is dealt damage, destroy it.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature gets +1/+1.
Equipped creature has deathtouch as long as it's your turn. Otherwise, it has reach.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact Creature — Construct (0/2)
When Inquisitive Puppet enters the battlefield, scry 1.
Exile Inquisitive Puppet: Create a 1/1 white Human creature token.
Artifact — Equipment
Equipped creature gets +1/+2.
Whenever an Artificer enters the battlefield under your control, you may attach Inventor's Goggles to it.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact Creature — Construct (0/0)
Iron Apprentice enters the battlefield with a +1/+1 counter on it.
When Iron Apprentice dies, if it had counters on it, put those counters on target creature you control.
Artifact Creature — Scarecrow (1/1)
: Target red creature gains haste until end of turn.
Artifact — Equipment
Equipped creature has ", Unattach Leonin Bola: Tap target creature."
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Artifact — Equipment
Equipped creature gets +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact Creature — Golem (0/3)
, , Sacrifice Lightning-Core Excavator: It deals 3 damage to any target.
Artifact
: Put a pressure counter on Magma Mine.
, Sacrifice Magma Mine: It deals damage equal to the number of pressure counters on it to any target.
Artifact
, : Untap another target artifact.
, : Target creature can't be blocked this turn.
Artifact Creature — Myr (1/1)
Sacrifice Myr Scrapling: Put a +1/+1 counter on target creature.
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