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Cards similar to Rise from the Tides (400)

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Thassas Bounty

Thassa's Bounty

Sorcery

Draw three cards. Target player mills three cards.

3 /10
$0.05
Tidings

Tidings

Sorcery

Draw four cards.

5.2 /10
$0.34
Time Warp

Time Warp

Sorcery

Target player takes an extra turn after this one.

9.5 /10
~$13
Titanias Command

Titania's Command

Sorcery

Choose two —
• Exile target player's graveyard. You gain 1 life for each card exiled this way.
• Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
• Create two 2/2 green Bear creature tokens.
• Put two +1/+1 counters on each creature you control.

9.1 /10
$0.67
Traumatize

Traumatize

Sorcery

Target player mills half their library, rounded down.

9 /10
$4.22
Ugins Insight

Ugin's Insight

Sorcery

Scry X, where X is the highest mana value among permanents you control, then draw three cards.

7.4 /10
$0.16
Unexplained Vision

Unexplained Vision

Sorcery

Draw three cards.
Adamant — If at least three blue mana was spent to cast this spell, scry 3.

4.7 /10
$0.07
Upheaval

Upheaval

Sorcery

Return all permanents to their owners' hands.

10 /10
--
Vivisurgeons Insight

Vivisurgeon's Insight

Sorcery

Draw three cards. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

8 /10
$0.08
Void Squall

Void Squall

Sorcery

Return target nonland permanent to its owner's hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

1.6 /10
$0.06
Walk the Aeons

Walk the Aeons

Sorcery

Buyback—Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Target player takes an extra turn after this one.

8.7 /10
$1.50
Weight of Memory

Weight of Memory

Sorcery

Draw three cards. Target player mills three cards.

3.2 /10
$0.03
Awaken the Erstwhile

Awaken the Erstwhile

Sorcery

Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens.

7.6 /10
$0.40
Biomantic Mastery

Biomantic Mastery

Sorcery

Draw a card for each creature target player controls, then draw a card for each creature another target player controls.

4.8 /10
$0.52
Callous Dismissal

Callous Dismissal

Sorcery

Return target nonland permanent to its owner's hand.
Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

6.2 /10
$0.06
Clarion Ultimatum

Clarion Ultimatum

Sorcery

Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle.

3.3 /10
$0.32
Dark Petition

Dark Petition

Sorcery

Search your library for a card, put that card into your hand, then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, add .

8.8 /10
$2.91
Descend upon the Sinful

Descend upon the Sinful

Sorcery

Exile all creatures.
Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.

6.5 /10
$0.37
Devout Invocation

Devout Invocation

Sorcery

Tap any number of untapped creatures you control. Create a 4/4 white Angel creature token with flying for each creature tapped this way.

6.4 /10
$2.53
Ghouls Night Out

Ghouls' Night Out

Sorcery

For each player, choose a creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're black Zombies in addition to their other colors and types and they gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)

8.2 /10
$0.30
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