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Cards similar to Silver Knight (400)

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Strict Proctor

Strict Proctor

Creature — Spirit Cleric (1/3)

Flying
Whenever a permanent entering the battlefield causes a triggered ability to trigger, counter that ability unless its controller pays .

7.5 /10
$4.93
Suncleanser

Suncleanser

Creature — Human Cleric (1/4)

When Suncleanser enters the battlefield, choose one —
• Remove all counters from target creature. It can't have counters put on it for as long as Suncleanser remains on the battlefield.
• Target opponent loses all counters. That player can't get counters for as long as Suncleanser remains on the battlefield.

3.5 /10
$0.39
Sungold Sentinel

Sungold Sentinel

Creature — Human Soldier (3/2)

Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard.
Coven — : Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.

5.5 /10
$0.23
Sunstrike Legionnaire

Sunstrike Legionnaire

Creature — Human Soldier (1/2)

Sunstrike Legionnaire doesn't untap during your untap step.
Whenever another creature enters the battlefield, untap Sunstrike Legionnaire.
: Tap target creature with mana value 3 or less.

5.1 /10
$1.58
Sustaining Spirit

Sustaining Spirit

Creature — Angel Spirit (0/3)

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Damage that would reduce your life total to less than 1 reduces it to 1 instead.

2.5 /10
$2.37
Thraben Heretic

Thraben Heretic

Creature — Human Wizard (2/2)

: Exile target creature card from a graveyard.

1.6 /10
$0.10
Tomik Distinguished Advokist

Tomik, Distinguished Advokist

Legendary Creature — Human Advisor (2/3)

Flying
Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control.
Your opponents can't play land cards from graveyards.

6.9 /10
$0.14
Trueheart Duelist

Trueheart Duelist

Creature — Human Warrior (2/2)

Trueheart Duelist can block an additional creature each combat.
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.)

2.4 /10
$0.03
Trustworthy Scout

Trustworthy Scout

Creature — Human Scout (2/2)

, Exile Trustworthy Scout from your graveyard: Search your library for a card named Trustworthy Scout, reveal it, put it into your hand, then shuffle.

0 /10
$0.01
Valiant Rescuer

Valiant Rescuer

Creature — Human Soldier (3/1)

Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token.
Cycling (, Discard this card: Draw a card.)

7 /10
$0.06
Valiant Veteran

Valiant Veteran

Creature — Kor Soldier (2/2)

Other Soldiers you control get +1/+1.
, Exile Valiant Veteran from your graveyard: Put a +1/+1 counter on each Soldier you control.

8 /10
$0.25
Wall of Mourning

Wall of Mourning

Creature — Wall (0/4)

Defender
When Wall of Mourning enters the battlefield, exile a card from the top of your library face down for each opponent you have.
Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with Wall of Mourning into its owner's hand.

5.2 /10
$0.15
Wandering Champion

Wandering Champion

Creature — Human Monk (3/1)

Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.

1.5 /10
$0.03
Abuna Acolyte

Abuna Acolyte

Creature — Cat Cleric (1/1)

: Prevent the next 1 damage that would be dealt to any target this turn.
: Prevent the next 2 damage that would be dealt to target artifact creature this turn.

1.4 /10
$0.08
Accorder Paladin

Accorder Paladin

Creature — Human Knight (3/1)

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

4.6 /10
$0.17
Adanto Vanguard

Adanto Vanguard

Creature — Vampire Soldier (1/1)

As long as Adanto Vanguard is attacking, it gets +2/+0.
Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

5.5 /10
$0.06
Adherent of Hope

Adherent of Hope

Creature — Human Soldier (2/1)

At the beginning of combat on your turn, if you control a Basri planeswalker, put a +1/+1 counter on Adherent of Hope.

0.5 /10
$0.13
Aegis of the Gods

Aegis of the Gods

Enchantment Creature — Human Soldier (2/1)

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

8.2 /10
$1.42
Aethergeode Miner

Aethergeode Miner

Creature — Dwarf Scout (3/1)

Whenever Aethergeode Miner attacks, you get (two energy counters).
Pay : Exile Aethergeode Miner, then return it to the battlefield under its owner's control.

5.2 /10
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Ageless Guardian

Ageless Guardian

Creature — Spirit Soldier (1/4)

2.6 /10
$0.03
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