Instant
Choose target Wall creature. Whenever that creature is dealt damage by an attacking creature this turn, you gain that much life.
Instant
Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand.
Instant
Exile target creature. If that creature was a God, its controller reveals their hand and exiles all cards from it with the same name as that creature.
Instant
Cast this spell only before attackers are declared.
You choose which creatures attack this turn.
You choose which creatures block this turn and how those creatures block.
Instant
Exile target creature you control, then return it to the battlefield under its owner's control with X +1/+1 counters on it, where X is the number of mirrors on walls you can see from your seat.
Instant
Counter target spell unless its controller pays . You gain 4 life.
Instant
Counter target spell. Its controller loses 3 life and you gain 3 life.
Instant
Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control.
Instant
Prevent all combat damage that would be dealt by target attacking creature this turn.
Draw a card.
Instant
Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's mana value. Put all other cards revealed this way into your graveyard.
Instant
This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
You gain 3 life and draw three cards.
Instant
Counter all other spells. Draw a card for each spell countered this way.
Instant
As an additional cost to cast this spell, discard X cards.
Exile X target attacking creatures.
Instant
Creatures you control get +2/+1 until end of turn. Untap those creatures.
Instant
Warleader's Helix deals 4 damage to any target and you gain 4 life.
Instant
Prevent all combat damage that would be dealt by target attacking creature this turn.
Instant
Zenith Flare deals X damage to any target and you gain X life, where X is the number of cards with a cycling ability in your graveyard.
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control.
Draw a card.
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