Creature — Bird Wizard (4/5)
Flying
When Aven Fateshaper enters the battlefield, look at the top four cards of your library, then put them back in any order.
: Look at the top four cards of your library, then put them back in any order.
Creature — Vedalken Artificer (4/4)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Creature — Giant (4/5)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Creature — Elemental (5/5)
When Benthicore enters the battlefield, create two 1/1 blue Merfolk Wizard creature tokens.
Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.)
Creature — Fish (3/6)
: An opponent tells you a statement about themselves and secretly notes whether it's true or not. You guess which it is. If you guessed correctly, Blufferfish gets +2/+0 and can't be blocked this turn.
Creature — Elemental (5/4)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Brine Elemental is turned face up, each opponent skips their next untap step.
Creature — Sphinx (5/4)
Flying
When Citywatch Sphinx dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature — Turtle (4/5)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Creature — Sphinx (4/6)
Flying
Whenever an opponent draws a card, you may draw two cards.
Creature — Sphinx Detective (6/6)
Flying
You may collect evidence 10 rather than pay the mana cost for spells that you cast. (To collect evidence 10, exile cards with total mana value 10 or greater from your graveyard.)
Creature — Bird Wizard (3/2)
Flying
Tap two untapped Birds you control: Draw a card.
Tap two untapped Wizards you control: Target creature gains flying until end of turn.
Creature — Homarid (6/6)
Trample
At the beginning of your upkeep, sacrifice Deep Spawn unless you mill two cards.
: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A creature with shroud can't be the target of spells or abilities.)
Creature — Serpent (11/11)
When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.
Creature — Djinn (4/4)
Flying
Whenever you cast an instant or sorcery spell, choose one —
• Djinn of the Fountain gets +1/+1 until end of turn.
• Exile Djinn of the Fountain. Return it to the battlefield under its owner's control at the beginning of the next end step.
• Scry 1.
Creature — Illusion (1/1)
Flash
Flying
When Draining Whelk enters the battlefield, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's mana value.
Creature — Crab Horror (5/5)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
: Dreadlight Monstrosity can't be blocked this turn. Activate only if you own a card in exile.
Creature — Nightmare Sphinx (4/3)
Flash
Flying
When Dream Eater enters the battlefield, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature — Djinn (5/5)
Flying
At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay .
Cycling (, Discard this card: Draw a card.)
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