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Cards similar to Tempest Drake (400)

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Private Eye

Private Eye

Creature — Homunculus Detective (3/3)

Other Detectives you control get +1/+1.
Whenever you draw your second card each turn, target Detective can't be blocked this turn.

4.1 /10
$0.03
Puresight Merrow

Puresight Merrow

Creature — Merfolk Wizard (2/2)

, : Look at the top card of your library. You may exile that card. ( is the untap symbol.)

3.6 /10
$0.25
Rasputin the Oneiromancer

Rasputin, the Oneiromancer

Legendary Creature — Human Wizard (4/1)

When Rasputin, the Oneiromancer enters the battlefield, put a dream counter on it for each opponent you have. Each opponent creates a 1/1 red Goblin creature token.
, Remove one or more dream counters from Rasputin: Add that much .
, Remove a dream counter from Rasputin: Create a 2/2 white Knight creature token with protection from red.

4.1 /10
$0.11
Reflector Mage

Reflector Mage

Creature — Human Wizard (2/3)

When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.

8.6 /10
$0.29
Rex CyberHound

Rex, Cyber-Hound

Legendary Artifact Creature — Robot Dog (2/2)

Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get (two energy counters).
Pay : Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery.
Rex has all activated abilities of all cards in exile with brain counters on them.

6.1 /10
$0.12
Rory Williams

Rory Williams

Legendary Creature — Human Soldier (3/3)

Partner with Amy Pond
First strike, lifelink
The Last Centurion — When you cast this spell from anywhere other than exile, exile it with three time counters on it. It gains suspend. Then investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

5.7 /10
$0.16
Sally Sparrow

Sally Sparrow

Legendary Creature — Human Detective (2/3)

You may cast creature spells as though they had flash.
Whenever one or more other creatures you control leave the battlefield, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

5.5 /10
$0.12
Samite Archer

Samite Archer

Creature — Human Cleric Archer (1/1)

: Prevent the next 1 damage that would be dealt to any target this turn.
: Samite Archer deals 1 damage to any target.

2 /10
$0.16
Scheming Fence

Scheming Fence

Creature — Human Citizen (2/3)

As Scheming Fence enters the battlefield, you may choose a nonland permanent.
Activated abilities of the chosen permanent can't be activated.
Scheming Fence has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities.

7.1 /10
$0.09
Senate Guildmage

Senate Guildmage

Creature — Human Wizard (2/2)

, : You gain 2 life.
, : Draw a card, then discard a card.

3.7 /10
$0.04
Sharae of Numbing Depths

Sharae of Numbing Depths

Legendary Creature — Merfolk Wizard (2/3)

When Sharae of Numbing Depths enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you tap one or more untapped creatures your opponents control, draw a card. This ability triggers only once each turn.

7.4 /10
$0.03
Somnomancer

Somnomancer

Creature — Kithkin Wizard (2/1)

When Somnomancer enters the battlefield, you may tap target creature.

0.7 /10
$0.10
Soulherder

Soulherder

Creature — Spirit (1/1)

Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder.
At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.

9.5 /10
$0.97
Stenn Paranoid Partisan

Stenn, Paranoid Partisan

Legendary Creature — Human Wizard (2/2)

As Stenn, Paranoid Partisan enters the battlefield, choose a card type other than creature or land.
Spells you cast of the chosen type cost less to cast.
: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.

8.4 /10
$0.15
Sygg River Guide

Sygg, River Guide

Legendary Creature — Merfolk Wizard (2/2)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
: Target Merfolk you control gains protection from the color of your choice until end of turn.

4.5 /10
$0.70
Taigam Ojutai Master

Taigam, Ojutai Master

Legendary Creature — Human Monk (3/4)

Instant, sorcery, and Dragon spells you control can't be countered.
Whenever you cast an instant or sorcery spell from your hand, if Taigam, Ojutai Master attacked this turn, that spell gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)

7.9 /10
$0.46
Temmet Vizier of Naktamun

Temmet, Vizier of Naktamun

Legendary Creature — Human Cleric (2/2)

At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn.
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)

4.7 /10
$0.12
The Eleventh Doctor

The Eleventh Doctor

Legendary Creature — Time Lord Doctor (3/2)

I. AM. TALKING! — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend.
: Target creature with power 3 or less can't be blocked this turn.

7 /10
$0.12
The Fifth Doctor

The Fifth Doctor

Legendary Creature — Time Lord Doctor (2/2)

Peaceful Coexistence — At the beginning of your end step, put a +1/+1 counter on each creature you control that didn't attack or enter the battlefield this turn. Untap those creatures.

6.3 /10
$0.08
The First Doctor

The First Doctor

Legendary Creature — Time Lord Doctor (2/2)

When The First Doctor enters the battlefield, search your library and/or graveyard for a card named TARDIS, reveal it, and put it into your hand. If you search your library this way, shuffle.
Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact or creature.

6.1 /10
$0.09
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