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Cards similar to Torii Watchward (400)

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Thraben Sentry  Thraben Militia

Thraben Sentry // Thraben Militia

Creature — Human Soldier // Creature — Human Soldier (2/2)

Vigilance
Whenever another creature you control dies, you may transform Thraben Sentry.

Thraben Militia

Trample

1.7 /10
$0.06
Thraben Watcher

Thraben Watcher

Creature — Angel (2/2)

Flying, vigilance
Other nontoken creatures you control get +1/+1 and have vigilance.

8.6 /10
$0.17
Trove Warden

Trove Warden

Creature — Cat Beast (3/4)

Vigilance
Landfall — Whenever a land enters the battlefield under your control, exile target permanent card with mana value 3 or less from your graveyard.
When Trove Warden dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner.

7.4 /10
$0.30
Twilight Shepherd

Twilight Shepherd

Creature — Angel (5/5)

Flying, vigilance
When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

6.1 /10
$0.63
Valkyrie Harbinger

Valkyrie Harbinger

Creature — Angel Cleric (4/5)

Flying, lifelink
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.

9.2 /10
$1.75
Valorous Steed

Valorous Steed

Creature — Unicorn (3/3)

Vigilance (Attacking doesn't cause this creature to tap.)
When Valorous Steed enters the battlefield, create a 2/2 white Knight creature token with vigilance.

4.1 /10
$0.04
Vexilus Praetor

Vexilus Praetor

Creature — Custodes Warrior (3/4)

Flash
Vigilance
Aegis of the Emperor — Commanders you control have protection from everything.

8.9 /10
$4.49
Voltstorm Angel

Voltstorm Angel

Creature — Angel (4/4)

Flying
When Voltstorm Angel enters the battlefield, you get (three energy counters).
At the beginning of combat on your turn, you may pay . When you do, choose one —
• Voltstorm Angel gains vigilance and lifelink until end of turn.
• Other creatures you control get +1/+1 until end of turn.

0.8 /10
$0.17
Wayward Angel

Wayward Angel

Creature — Angel Horror (4/4)

Flying, vigilance
Threshold — As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature."

0.6 /10
$0.57
Winged Shepherd

Winged Shepherd

Creature — Angel (3/3)

Flying, vigilance
Cycling (, Discard this card: Draw a card.)

3.9 /10
--
Zephyrim

Zephyrim

Creature — Human Warrior (3/3)

Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Flying, vigilance
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

7 /10
$0.19
Zhang Fei Fierce Warrior

Zhang Fei, Fierce Warrior

Legendary Creature — Human Soldier Warrior (4/4)

Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)

2.1 /10
--
Abbey Gargoyles

Abbey Gargoyles

Creature — Gargoyle (3/4)

Flying, protection from red

0.7 /10
--
Abdel Adrian Gorions Ward

Abdel Adrian, Gorion's Ward

Legendary Creature — Human Warrior (4/4)

When Abdel Adrian, Gorion's Ward enters the battlefield, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.
Choose a Background (You can have a Background as a second commander.)

8.9 /10
$0.07
Absolver Thrull

Absolver Thrull

Creature — Thrull Cleric (2/3)

Haunt (When this creature dies, exile it haunting target creature.)
When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.

1.9 /10
$0.12
Absolving Lammasu

Absolving Lammasu

Creature — Lammasu (4/3)

Flying
When Absolving Lammasu enters the battlefield, all suspected creatures are no longer suspected.
When Absolving Lammasu dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.)

0.3 /10
$0.01
Abzan Battle Priest

Abzan Battle Priest

Creature — Human Cleric (3/2)

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has lifelink.

9 /10
$0.21
Abzan Skycaptain

Abzan Skycaptain

Creature — Bird Soldier (2/2)

Flying
When Abzan Skycaptain dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

2.4 /10
$0.05
Academy Rector

Academy Rector

Creature — Human Cleric (1/2)

When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.

8.4 /10
~$62
Adaptive Gemguard

Adaptive Gemguard

Artifact Creature — Gnome (3/3)

Tap two untapped artifacts and/or creatures you control: Put a +1/+1 counter on Adaptive Gemguard. Activate only as a sorcery.

3.4 /10
$0.01
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