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Cards similar to Vorel of the Hull Clade (400)

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Invasion of Moag  Bloomwielder Dryads

Invasion of Moag // Bloomwielder Dryads

Battle — Siege // Creature — Dryad (0/0)

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Moag enters the battlefield, put a +1/+1 counter on each creature you control.

Bloomwielder Dryads

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
At the beginning of your end step, put a +1/+1 counter on target creature you control.

5.9 /10
$0.03
Marath Will of the Wild

Marath, Will of the Wild

Legendary Creature — Elemental Beast (0/0)

Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.
, Remove X +1/+1 counters from Marath: Choose one —
• Put X +1/+1 counters on target creature. X can't be 0.
• Marath deals X damage to any target. X can't be 0.
• Create an X/X green Elemental creature token. X can't be 0.

5.8 /10
$0.58
Obuun Mul Daya Ancestor

Obuun, Mul Daya Ancestor

Legendary Creature — Elf Spirit (3/3)

At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land.
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature.

7.2 /10
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Raffine Scheming Seer

Raffine, Scheming Seer

Legendary Creature — Sphinx Demon (1/4)

Flying, ward
Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)

8.5 /10
$3.21
Sluiceway Scorpion

Sluiceway Scorpion

Creature — Scorpion (2/2)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

2 /10
$0.05
The First Doctor

The First Doctor

Legendary Creature — Time Lord Doctor (2/2)

When The First Doctor enters the battlefield, search your library and/or graveyard for a card named TARDIS, reveal it, and put it into your hand. If you search your library this way, shuffle.
Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact or creature.

6.1 /10
$0.11
Truss Chief Engineer

Truss, Chief Engineer

Legendary Creature — Vedalken Rogue Employee (1/3)

Whenever Truss, Chief Engineer enters the battlefield or another creature dies, put a hack counter on Truss.
, , Remove X hack counters from Truss: Add or subtract X from a number or number word on target spell or permanent until end of turn. This effect can't reduce a number below 1 or a number word below one.

0.8 /10
$0.12
Yotian Dissident

Yotian Dissident

Creature — Human Artificer (1/1)

Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on target creature you control.

6.7 /10
$0.08
Arcbound Shikari

Arcbound Shikari

Artifact Creature — Cat Soldier (0/0)

First strike
When Arcbound Shikari enters the battlefield, put a +1/+1 counter on each other artifact creature you control.
Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

7.5 /10
$0.07
Pollenbright Druid

Pollenbright Druid

Creature — Elf Druid (1/1)

When Pollenbright Druid enters the battlefield, choose one —
• Put a +1/+1 counter on target creature.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

8.7 /10
$0.07
Titania Gaea Incarnate

Titania, Gaea Incarnate

Legendary Creature — Elemental Avatar (0/0)

Vigilance, reach, trample, haste
Titania, Gaea Incarnate's power and toughness are each equal to the number of lands you control.
When Titania enters the battlefield, return all land cards from your graveyard to the battlefield tapped.
: Put four +1/+1 counters on target land you control. It becomes a 0/0 Elemental creature with haste. It's still a land.

10 /10
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Voracious Hydra

Voracious Hydra

Creature — Hydra (0/1)

Trample
Voracious Hydra enters the battlefield with X +1/+1 counters on it.
When Voracious Hydra enters the battlefield, choose one —
• Double the number of +1/+1 counters on Voracious Hydra.
• Voracious Hydra fights target creature you don't control.

9.1 /10
$4.42
Assault Zeppelid

Assault Zeppelid

Creature — Beast (3/3)

Flying, trample

1.4 /10
$0.10
Doc Aurlock Grizzled Genius

Doc Aurlock, Grizzled Genius

Legendary Creature — Bear Druid (2/3)

Spells you cast from your graveyard or from exile cost less to cast.
Plotting cards from your hand costs less.

7.4 /10
$0.08
Drakewing Krasis

Drakewing Krasis

Creature — Lizard Drake (3/1)

Flying, trample

1.9 /10
$0.09
Ezuri Stalker of Spheres

Ezuri, Stalker of Spheres

Legendary Creature — Phyrexian Elf Warrior (3/3)

When Ezuri, Stalker of Spheres enters the battlefield, you may pay . If you do, proliferate twice.
Whenever you proliferate, draw a card.

9.1 /10
$0.39
Gaeas Skyfolk

Gaea's Skyfolk

Creature — Elf Merfolk (2/2)

Flying

2.5 /10
$0.18
Gyre Engineer

Gyre Engineer

Creature — Vedalken Wizard (1/1)

: Add .

7.9 /10
$0.14
Horizon Chimera

Horizon Chimera

Creature — Chimera (3/2)

Flash
Flying, trample
Whenever you draw a card, you gain 1 life.

6.5 /10
$0.11
IceFang Coatl

Ice-Fang Coatl

Snow Creature — Snake (1/1)

Flash
Flying
When Ice-Fang Coatl enters the battlefield, draw a card.
Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents.

7.9 /10
$1.17
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