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Cards similar to Xenograft (400)

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Halcyon Glaze

Halcyon Glaze

Enchantment

Whenever you cast a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying in addition to its other types until end of turn.

0.7 /10
$0.09
Hive Mind

Hive Mind

Enchantment

Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.

7.6 /10
$7.03
Inexorable Tide

Inexorable Tide

Enchantment

Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

9.6 /10
$2.23
Land Equilibrium

Land Equilibrium

Enchantment

If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land.

3.5 /10
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Levitation

Levitation

Enchantment

Creatures you control have flying.

7.3 /10
$0.30
March of the Machines

March of the Machines

Enchantment

Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value. (Equipment that's a creature can't equip a creature.)

6.2 /10
$0.35
Mechanized Production

Mechanized Production

Enchantment — Aura

Enchant artifact you control
At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.

9.5 /10
$0.54
Metallurgic Summonings

Metallurgic Summonings

Enchantment

Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's mana value.
, Exile Metallurgic Summonings: Return all instant and sorcery cards from your graveyard to your hand. Activate only if you control six or more artifacts.

9.3 /10
$1.51
Mind Control

Mind Control

Enchantment — Aura

Enchant creature
You control enchanted creature.

6.4 /10
$0.11
Mist of Stagnation

Mist of Stagnation

Enchantment

Permanents don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player chooses a permanent for each card in their graveyard, then untaps those permanents.

2.5 /10
$0.48
New Perspectives

New Perspectives

Enchantment

When New Perspectives enters the battlefield, draw three cards.
As long as you have seven or more cards in hand, you may pay rather than pay cycling costs.

6.9 /10
$0.05
Opalescence

Opalescence

Enchantment

Each other non-Aura enchantment is a creature in addition to its other types and has base power and base toughness each equal to its mana value.

6.4 /10
~$12
Opposition

Opposition

Enchantment

Tap an untapped creature you control: Tap target artifact, creature, or land.

8.3 /10
$0.34
Parallax Tide

Parallax Tide

Enchantment

Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Parallax Tide: Exile target land.
When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Tide.

4 /10
$4.61
Parallel Thoughts

Parallel Thoughts

Enchantment

When Parallel Thoughts enters the battlefield, search your library for seven cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.
If you would draw a card, you may instead put the top card of the pile you exiled into your hand.

5.2 /10
$0.52
Perplexing Chimera

Perplexing Chimera

Enchantment Creature — Chimera (3/3)

Whenever an opponent casts a spell, you may exchange control of Perplexing Chimera and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.)

8.5 /10
$1.11
Plate Spinning

Plate Spinning

Enchantment

Whenever you cast a spell, copy it and you may choose new targets for the copy. Then balance a card from outside the game on one of your fingertips. When that card falls or touches another card, sacrifice Plate Spinning.

0 /10
$0.10
Reconnaissance Mission

Reconnaissance Mission

Enchantment

Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling (, Discard this card: Draw a card.)

9.8 /10
$0.43
Riddleform

Riddleform

Enchantment

Whenever you cast a noncreature spell, you may have Riddleform become a 3/3 Sphinx creature with flying in addition to its other types until end of turn.
: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

2.7 /10
$0.07
Sance

Séance

Enchantment

At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.

4.7 /10
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