← Edit search Random card

Cards similar to Desperate Sentry (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Moonlit Strider

Moonlit Strider

Creature — Spirit (1/4)

Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn.
Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)

2.6 /10
$0.10
Nearheath Chaplain

Nearheath Chaplain

Creature — Human Cleric (3/1)

Lifelink
, Exile Nearheath Chaplain from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only as a sorcery.

1.6 /10
$0.09
Nesting Dovehawk

Nesting Dovehawk

Creature — Bird (2/2)

Flying
At the beginning of combat on your turn, populate. (Create a token that's a copy of a creature token you control.)
Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on Nesting Dovehawk.

8.5 /10
$6.73
Ox Drover

Ox Drover

Creature — Human Peasant (4/4)

Vigilance
Ox Drover can't be blocked by Oxen.
Whenever Ox Drover enters the battlefield or attacks, target opponent creates a 2/4 white Ox creature token and you draw a card.

5.7 /10
$0.28
Powerstone Engineer

Powerstone Engineer

Creature — Human Artificer (2/1)

When Powerstone Engineer dies, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")

3 /10
$0.02
Priest of the Blessed Graf

Priest of the Blessed Graf

Creature — Human Cleric (1/2)

At the beginning of your end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of opponents who control more lands than you.

6.8 /10
$0.23
Prophetic Titan

Prophetic Titan

Creature — Giant Wizard (4/4)

Delirium — When Prophetic Titan enters the battlefield, choose one. If there are four or more card types among cards in your graveyard, choose both instead.
• Prophetic Titan deals 4 damage to any target.
• Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.

5.3 /10
$0.02
Ranar the EverWatchful

Ranar the Ever-Watchful

Legendary Creature — Spirit Warrior (2/3)

Flying, vigilance
The first card you foretell each turn costs to foretell.
Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, create a 1/1 white Spirit creature token with flying.

7.2 /10
$0.27
Samwise the Stouthearted

Samwise the Stouthearted

Legendary Creature — Halfling Peasant (2/1)

Flash
When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.

8.5 /10
$0.08
SergeantatArms

Sergeant-at-Arms

Creature — Human Soldier (2/3)

Kicker (You may pay an additional as you cast this spell.)
When Sergeant-at-Arms enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens.

2.2 /10
$0.02
Sierra Nukas Biggest Fan

Sierra, Nuka's Biggest Fan

Legendary Creature — Human Citizen (3/4)

The Nuka-Cola Challenge — Whenever one or more creatures you control deal combat damage to a player, put a quest counter on Sierra, Nuka's Biggest Fan and create a Food token.
Whenever you sacrifice a Food, target creature you control gets +X/+X until end of turn, where X is the number of quest counters on Sierra.

5.1 /10
$0.13
Skyclave Apparition

Skyclave Apparition

Creature — Kor Spirit (2/2)

When Skyclave Apparition enters the battlefield, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.

9.6 /10
--
Spellbook Vendor

Spellbook Vendor

Creature — Human Peasant (2/2)

Vigilance
At the beginning of combat on your turn, you may pay . When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")

7 /10
$0.12
Tiller of Flesh

Tiller of Flesh

Creature — Phyrexian Knight (2/4)

Whenever you cast a spell that targets one or more permanents, incubate 2. (Create an Incubator token with two +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

5.4 /10
$0.02
Tobias Doomed Conqueror

Tobias, Doomed Conqueror

Legendary Creature — Human Soldier (3/2)

Flash
When Tobias, Doomed Conqueror dies, create a 2/2 black Zombie creature token for each nontoken creature that died under your control this turn.

2.9 /10
$0.07
Twilight Drover

Twilight Drover

Creature — Spirit (1/1)

Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover.
, Remove a +1/+1 counter from Twilight Drover: Create two 1/1 white Spirit creature tokens with flying.

8 /10
$0.20
Unyielding Gatekeeper

Unyielding Gatekeeper

Creature — Elephant Cleric (3/2)

Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When Unyielding Gatekeeper is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token.

4.7 /10
$0.11
Valor

Valor

Creature — Incarnation (2/2)

First strike
As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.

5.3 /10
$0.33
Absolver Thrull

Absolver Thrull

Creature — Thrull Cleric (2/3)

Haunt (When this creature dies, exile it haunting target creature.)
When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.

1.9 /10
$0.12
Airlift Chaplain

Airlift Chaplain

Creature — Human Cleric (1/1)

Flying
When Airlift Chaplain enters the battlefield, mill three cards. You may put a Plains card or a creature card with mana value 3 or less from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Airlift Chaplain. (To mill a card, put the top card of your library into your graveyard.)

4.6 /10
$0.01
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.