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Cards similar to Horizon Drake (400)

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Erdwal Illuminator

Erdwal Illuminator

Creature — Spirit (1/3)

Flying
Whenever you investigate for the first time each turn, investigate an additional time.

8.5 /10
$0.13
Esior Wardwing Familiar

Esior, Wardwing Familiar

Legendary Creature — Bird (1/3)

Flying
Spells your opponents cast that target one or more commanders you control cost more to cast.
Partner (You can have two commanders if both have partner.)

8.5 /10
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Esperzoa

Esperzoa

Artifact Creature — Jellyfish (4/3)

Flying
At the beginning of your upkeep, return an artifact you control to its owner's hand.

3.3 /10
$0.18
Ethereal Investigator

Ethereal Investigator

Creature — Spirit (2/3)

Flying
When Ethereal Investigator enters the battlefield, investigate X times, where X is the number of opponents you have. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying.

9 /10
$0.18
Ethereal Whiskergill

Ethereal Whiskergill

Creature — Elemental (4/3)

Flying
Ethereal Whiskergill can't attack unless defending player controls an Island.

0.5 /10
$0.16
Etherium Spinner

Etherium Spinner

Artifact Creature — Human Wizard (2/1)

Whenever you cast a spell with mana value 4 or greater, create a 1/1 colorless Thopter artifact creature token with flying.

5.9 /10
$0.02
Expedition Diviner

Expedition Diviner

Creature — Merfolk Wizard (3/2)

Flying
As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card."

2.3 /10
$0.02
Extravagant Spirit

Extravagant Spirit

Creature — Spirit (4/4)

Flying
At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay for each card in your hand.

0.2 /10
$0.27
Eyekite

Eyekite

Creature — Drake (1/2)

Flying
Eyekite gets +2/+0 as long as you've drawn two or more cards this turn.

2.3 /10
$0.10
Faerie Artisans

Faerie Artisans

Creature — Faerie Artificer (2/2)

Flying
Whenever a nontoken creature enters the battlefield under an opponent's control, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans.

8.3 /10
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Faerie Duelist

Faerie Duelist

Creature — Faerie Rogue (1/2)

Flash
Flying
When Faerie Duelist enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.

4.2 /10
$0.04
Faerie Harbinger

Faerie Harbinger

Creature — Faerie Wizard (2/2)

Flash
Flying
When Faerie Harbinger enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle and put that card on top.

7.6 /10
$2.91
Faerie Mastermind

Faerie Mastermind

Creature — Faerie Rogue (2/1)

Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
: Each player draws a card.

9.8 /10
$7.50
Faerie Swarm

Faerie Swarm

Creature — Faerie (0/0)

Flying
Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.

5.3 /10
$1.22
Faerie Vandal

Faerie Vandal

Creature — Faerie Rogue (1/2)

Flash
Flying
Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.

8.4 /10
$0.12
Falcon Abomination

Falcon Abomination

Creature — Zombie Bird (2/2)

Flying
When Falcon Abomination enters the battlefield, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)

4.9 /10
$0.02
Fallaji Archaeologist

Fallaji Archaeologist

Creature — Human Scout (0/3)

When Fallaji Archaeologist enters the battlefield, mill three cards. You may put a noncreature, nonland card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Fallaji Archaeologist. (To mill a card, put the top card of your library into your graveyard.)

4.4 /10
$0.25
Fatestitcher

Fatestitcher

Creature — Zombie Wizard (1/2)

: You may tap or untap another target permanent.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

8.4 /10
$2.18
Fathom Seer

Fathom Seer

Creature — Illusion (1/3)

Morph—Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Fathom Seer is turned face up, draw two cards.

4.7 /10
$0.05
Fblthp Lost on the Range

Fblthp, Lost on the Range

Legendary Creature — Homunculus (1/1)

Ward
You may look at the top card of your library any time.
The top card of your library has plot. The plot cost is equal to its mana cost.
You may plot nonland cards from the top of your library.

6.9 /10
$0.79
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